void Start() { onGround = true; jumpPressure = 0f; forwardForce = 5f; minJump = 2f; minForwardForce = 2f; maxForwardForce = 70f; maxJumpPressure = 50f; player = GetComponent <PlayerStats>(); airBorne = GetComponent <AirBorne>(); }
public void Start() { timesSpawned = 0; maxX = 70f; maxY = 70f; resetPowerupTimer = 30; airBorne = GetComponent <AirBorne>(); player = FindObjectOfType <PlayerStats>(); StartCoroutine("SpawnEnemy"); //int RandomEnemy = Random.Range(1, EnemyPrefabs.Length); //Instantiate(EnemyPrefabs[RandomEnemy], new Vector3(Random.Range(transform.position.x, transform.position.x + maxX), Random.Range(transform.position.y + minY, transform.position.y + maxY), transform.position.z), Quaternion.identity); //InvokeRepeating("Spawn", 0, enemySpawnTime); }