Example #1
0
 void Start()
 {
     onGround        = true;
     jumpPressure    = 0f;
     forwardForce    = 5f;
     minJump         = 2f;
     minForwardForce = 2f;
     maxForwardForce = 70f;
     maxJumpPressure = 50f;
     player          = GetComponent <PlayerStats>();
     airBorne        = GetComponent <AirBorne>();
 }
Example #2
0
    public void Start()
    {
        timesSpawned      = 0;
        maxX              = 70f;
        maxY              = 70f;
        resetPowerupTimer = 30;
        airBorne          = GetComponent <AirBorne>();
        player            = FindObjectOfType <PlayerStats>();

        StartCoroutine("SpawnEnemy");
        //int RandomEnemy = Random.Range(1, EnemyPrefabs.Length);
        //Instantiate(EnemyPrefabs[RandomEnemy], new Vector3(Random.Range(transform.position.x, transform.position.x + maxX), Random.Range(transform.position.y + minY, transform.position.y + maxY), transform.position.z), Quaternion.identity);
        //InvokeRepeating("Spawn", 0, enemySpawnTime);
    }