Example #1
0
    void Update()
    {
        if (classicTurret)
        {
            AimingSystem aM = GetComponent <AimingSystem>();

            if (aM.ClosestEnemy() != null)
            {
                aM.SummonBullet();
            }
        }
    }
Example #2
0
    protected AimingSystem aimingSystem;                //Refrencia al sistema de apuntado

    protected virtual void Awake()
    {
        aimingSystem = GetComponent <AimingSystem> ();
    }