protected override void Awake() { base.Awake(); _aimTargetData = gameObject.GetComponent <AimTargetData>(); _lineRenderer.positionCount = 2; _lineRenderer.startWidth = 0.02f; _lineRenderer.endWidth = 0.02f; _lineRenderer.enabled = true; }
protected override void Awake() { base.Awake(); _aimTargetData = gameObject.GetComponent <AimTargetData>(); }