Example #1
0
 /// <summary>
 /// Raises the trigger event.
 /// </summary>
 /// <param name="trigger">Trigger.</param>
 /// <param name="my">My.</param>
 /// <param name="other">Other.</param>
 public void OnTrigger(AiState.Trigger trigger, Collider2D my, Collider2D other)
 {
     if (currentState == null)
     {
         Debug.Log("Current sate is null");
     }
     currentState.OnTrigger(trigger, my, other);
 }
    /// <summary>
    /// Raises the trigger event.
    /// </summary>
    /// <param name="trigger">Trigger.</param>
    /// <param name="my">My.</param>
    /// <param name="other">Other.</param>
    public override bool OnTrigger(AiState.Trigger trigger, Collider2D my, Collider2D other)
    {
        if (base.OnTrigger(trigger, my, other) == false)
        {
            switch (trigger)
            {
            case AiState.Trigger.TriggerStay:
                TriggerStay(my, other);
                break;

            case AiState.Trigger.TriggerExit:
                TriggerExit(my, other);
                break;
            }
        }
        return(false);
    }