public override void OnUpdate(ref AiParam _param) { if (_param == null || _param.NavAgent == null) return; IncreasingIK (ref _param); if(IsArrival(ref _param) == true) _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Standby); }
public override void OnUpdate(ref AiParam _param) { if (_param == null || _param.NavAgent == null || _param.ObjTarget == null) return; IncreasingIK (ref _param); if(IsCatchable(ref _param) == true) _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Idle); else if(IsArrival(ref _param) == true) _param.NavAgent.SetDestination (_param.ObjTarget.transform.position); }
public override void OnUpdate(ref AiParam _param) { if (_param == null) return; _param.Vec3Target = _param.Owner.transform.position + _param.Owner.transform.forward * VISIBLED_RANGE; DecreasingIK (ref _param); if(SearchForEnemy(ref _param, VISIBLED_RANGE) == true) { _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Fight); } else if(IsArrival(ref _param) == true) { _param.OnAiEmotionChanged(UnityChan_Ctrl.EmotionState.Default); _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Idle); } }
public override void OnUpdate(ref AiParam _param) { if (_param == null) return; IncreasingIK (ref _param); _param.Weight += Time.deltaTime * 0.5F; _param.Weight = Mathf.Clamp (_param.Weight, 0F, 1F); _param.Vec3Target = Vector3.Lerp (_param.Vec3Start, _param.Vec3End, _param.Weight); if(SearchForEnemy(ref _param, VISIBLED_RANGE) == true) { _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Fight); } else if(1F <= _param.Weight) { _param.OnAiEmotionChanged(UnityChan_Ctrl.EmotionState.Default); _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Patrol); } }
public override void OnUpdate(ref AiParam _param) { if (_param == null) return; _param.Weight += Time.deltaTime * 0.5F; _param.Weight = Mathf.Clamp (_param.Weight, 0F, 1F); DecreasingIK (ref _param); if(IsArrival(ref _param) == true) { SearchReloadPoint (ref _param); } else if(1F <= _param.Weight) { _param.HoldBall = true; _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Fight); } }
public override void OnUpdate(ref AiParam _param) { if (_param == null || _param.NavAgent == null) return; if ( _param.ObjTarget == null) { _param.OnAiStrategyChanged(AiFactory.AiStrategyType.Idle); } else { IncreasingIK (ref _param); if(IsCatchable(ref _param) == true) { GameObject.Destroy(_param.ObjTarget); _param.ObjTarget = null; _param.HoldBall = true; _param.OnAiStrategyChanged(AiFactory.AiStrategyType.GoBack); } else if(IsArrival(ref _param) == true) _param.NavAgent.SetDestination (_param.ObjTarget.transform.position); } }
void DoThrowBall(ref AiParam _param) { if (_param == null) return; if (Input.GetMouseButtonUp (0) == false) return; if (mSnowBall != null) { mSnowBall.transform.Translate(Camera.main.transform.forward * 1F, Space.World); _param.ObjTarget = mSnowBall; Rigidbody rigidbody = mSnowBall.GetComponent<Rigidbody>(); if (rigidbody != null) rigidbody.AddForce(Camera.main.transform.forward * 1F + Camera.main.transform.up, ForceMode.Impulse); mSnowBall = null; } _param.OnAiStrategyChanged(AiFactory.AiStrategyType.DemoIK); }