private void FixedUpdate()
 {
     if (path.Count >= 1)
     {
         AiMaths.MoveAgentTo(gameObject, agentGridPos, agentInfo.speed, agentInfo.jumpHeight, new Vector2Int(path[path.Count - 1].x, path[path.Count - 1].y), floorMask, ref path, audioManager);
     }
 }