protected override void OnPaint(PaintEventArgs pe)
        {
            base.OnPaint(pe);

            Graphics g      = pe.Graphics;
            int      grosor = 7; // Variable que controla el grosor del lápiz


            //Esta propiedad provoca mejoras en la apariencia o en la eficiencia a la hora de dibujar
            g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;


            Pen lapiz = new Pen(Color.Black, grosor);

            // Dibujo la base del ahorcado
            g.DrawLine(lapiz, this.Width, this.Height, 0, this.Height);
            g.DrawLine(lapiz, 0, this.Height, 0, 0);
            g.DrawLine(lapiz, 0, 0, this.Width / 2, 0);

            // Cambio el grosor del lápiz para dibujar el apoyo y la cuerda con el muñeco
            grosor = 5;
            lapiz  = new Pen(Color.Black, grosor);
            g.DrawLine(lapiz, 0, this.Height / 5, this.Width / 5, 0);


            switch (errores)
            {
            case 1:     // Dibujo la cuerda
                g.DrawLine(lapiz, this.Width / 2, 0, this.Width / 2, this.Height / 5);
                break;


            case 2:     // Añado la cabeza
                g.DrawEllipse(lapiz, this.Width / 2.35f, this.Height / 5, this.Width / 6.5f, this.Width / 6.5f);
                goto case 1;


            case 3:     // Añado el torso
                g.DrawLine(lapiz, this.Width / 2f, this.Height / 5 + this.Width / 6.5f, this.Width / 2f, (this.Height / 5 + this.Width / 6.5f) * 2);
                goto case 2;

            case 4:     // Añado brazo derecho
                g.DrawLine(lapiz, this.Width / 2f, (this.Height / 5 + this.Width / 6.5f) * 1.25f, this.Width / 1.45f, (this.Height / 5 + this.Width / 6.5f) * 1.25f);
                goto case 3;

            case 5:     // Añado brazo izquierdo
                g.DrawLine(lapiz, this.Width / 2f, (this.Height / 5 + this.Width / 6.5f) * 1.25f, this.Width / 3.5f, (this.Height / 5 + this.Width / 6.5f) * 1.25f);
                goto case 4;

            case 6:     // Añado pierna izquierda
                g.DrawLine(lapiz, this.Width / 2f, (this.Height / 5 + this.Width / 6.5f) * 2, this.Width / 3f, ((this.Height / 5 + this.Width / 6.5f) * 2) * 1.25f);
                goto case 5;

            case 7:     // Añado pierna derecha
                g.DrawLine(lapiz, this.Width / 2f, (this.Height / 5 + this.Width / 6.5f) * 2, this.Width / 1.45f, ((this.Height / 5 + this.Width / 6.5f) * 2) * 1.25f);

                Ahorcado?.Invoke(this, EventArgs.Empty);     // Lanzo el evento Ahorcado cuando llega al final
                goto case 6;
            }
        }
        /*==============================================================================
        *                   ____ _  _ ___  ____ _ _  _ ___
        |  | |\ | |__] |__| | |\ |  |
        |__| | \| |    |  | | | \|  |
        |  ==============================================================================*/
        protected override void OnPaint(PaintEventArgs pe)
        {
            base.OnPaint(pe);

            this.tile = this.anchoComponente / 7;
            this.alto = this.tile * 4;

            Graphics g   = pe.Graphics;
            Pen      pen = new Pen(this.color);

            //linea
            g.DrawLine(pen, 0f, this.alto, this.anchoComponente, this.alto);

            //cruces
            g.DrawLine(pen, tile * 0.1f, tile * 2.3f, tile * 0.9f, tile * 2.3f); //horizontal
            g.DrawLine(pen, tile * 0.5f, tile * 2f, tile * 0.5f, this.alto);     //vertical

            g.DrawLine(pen, tile * 4.7f, tile * 3.2f, tile * 5.3f, tile * 3.2f); //horizontal
            g.DrawLine(pen, tile * 5f, tile * 3f, tile * 5f, this.alto);         //vertical

            g.DrawLine(pen, tile * 5.2f, tile * 2.8f, tile * 5.8f, tile * 2.8f); //horizontal
            g.DrawLine(pen, tile * 5.5f, tile * 2.5f, tile * 5.5f, this.alto);   //vertical

            g.DrawLine(pen, tile * 6f, tile * 3.2f, tile * 6.6f, tile * 3.2f);   //horizontal
            g.DrawLine(pen, tile * 6.3f, tile * 3f, tile * 6.3f, this.alto);     //vertical

            //plataforma
            g.DrawRectangle(pen, tile * 1f, tile * 3.7f, tile * 3, tile * 0.3f);
            g.DrawRectangle(pen, tile * 1.2f, 0, tile * 0.2f, tile * 3.7f);
            g.DrawRectangle(pen, tile * 1f, tile * 0.1f, tile * 0.2f, tile * 0.2f);
            g.DrawRectangle(pen, tile * 1.4f, tile * 0.1f, tile * 2.4f, tile * 0.2f);

            //ahorcado
            switch (errores)
            {
            case 1:
                g.DrawLine(pen, tile * 3.3f, tile * 0.3f, tile * 3.3f, tile * 0.7f);    //cuerda
                break;

            case 2:
                g.DrawEllipse(pen, tile * 3f, tile * 0.7f, tile * 0.6f, tile * 0.6f);     //cabeza
                goto case 1;

            case 3:
                g.DrawLine(pen, tile * 3.3f, tile * 1.3f, tile * 3.3f, tile * 2.4f);    //cuerpo
                goto case 2;

            case 4:
                g.DrawLine(pen, tile * 3.3f, tile * 1.4f, tile * 3f, tile * 2f);    //brazo derecho
                goto case 3;

            case 5:
                g.DrawLine(pen, tile * 3.3f, tile * 1.4f, tile * 3.6f, tile * 2f);    //brazo izquierdo
                goto case 4;

            case 6:
                g.DrawLine(pen, tile * 3.3f, tile * 2.4f, tile * 3f, tile * 3.2f);    //pierna dcha
                goto case 5;

            case 7:
                g.DrawLine(pen, tile * 3.3f, tile * 2.4f, tile * 3.6f, tile * 3.2f);    //pierna izq
                Ahorcado?.Invoke(this, EventArgs.Empty);
                goto case 6;

            default:
                break;
            }

            pen.Dispose();
        }