Example #1
0
 // Start is called before the first frame update
 void Start()
 {
     rb            = GetComponent <Rigidbody>();
     target        = FindObjectOfType <PlayerMove>();
     healthBar     = FindObjectOfType <HealthBar>();
     moveDirection = (target.transform.position - transform.position).normalized * moveSpeed;
     rb.velocity   = new Vector3(moveDirection.x, moveDirection.y, moveDirection.z);
     Destroy(gameObject, 3f);
     aguaM = FindObjectOfType <AguaMagica>();
 }
Example #2
0
 private void Start()
 {
     numEnemigos = FindObjectOfType <SpawnEnemigos>();
     playerS     = FindObjectOfType <PlayerMove>();
     player      = GameObject.FindGameObjectWithTag("Player").transform;
     anim        = GetComponent <Animator>();
     colliderS   = GetComponent <SphereCollider>();
     nav         = GetComponent <NavMeshAgent>();
     healthBar   = FindObjectOfType <HealthBar>();
     resetEnemys = FindObjectOfType <Respawn>();
     Nmele       = GameObject.Find("Nmele").GetComponent <Text>();
     aguaM       = FindObjectOfType <AguaMagica>();
 }