// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); target = FindObjectOfType <PlayerMove>(); healthBar = FindObjectOfType <HealthBar>(); moveDirection = (target.transform.position - transform.position).normalized * moveSpeed; rb.velocity = new Vector3(moveDirection.x, moveDirection.y, moveDirection.z); Destroy(gameObject, 3f); aguaM = FindObjectOfType <AguaMagica>(); }
private void Start() { numEnemigos = FindObjectOfType <SpawnEnemigos>(); playerS = FindObjectOfType <PlayerMove>(); player = GameObject.FindGameObjectWithTag("Player").transform; anim = GetComponent <Animator>(); colliderS = GetComponent <SphereCollider>(); nav = GetComponent <NavMeshAgent>(); healthBar = FindObjectOfType <HealthBar>(); resetEnemys = FindObjectOfType <Respawn>(); Nmele = GameObject.Find("Nmele").GetComponent <Text>(); aguaM = FindObjectOfType <AguaMagica>(); }