/// <summary>
 /// Hide Agent Creation Menu
 /// </summary>
 public void SpawnAgent(string agentType)
 {
     // Debug.Log("Spawning Agent");
     foreach (Agents agent in units)
     {
         if (agent.unitType == Agents.GetAgentFromString(agentType))
         {
             Instantiate(agent.gameObject, newAgentPosition, newAgentRotation);
         }
     }
     creationMenu.SetActive(false);
 }