public Idle(AgentEnvironment environment, Agents.Mayor mayor) : base(environment, mayor) { }
public SocialDistancing(AgentEnvironment environment, Agents.Mayor mayor, float growthRate) : base(environment, mayor) { m_growthRate = growthRate; }
protected MayorState(AgentEnvironment environment, Agents.Mayor mayor) { m_environment = environment; m_mayor = mayor; }
public TimeOutside(AgentEnvironment environment, Agents.Mayor mayor, float growthRate) : base(environment, mayor) { m_growthRate = growthRate; }