private void Move()
    {
        if (Vector2.Distance(transform.position, _targetPosition) < 0.1f)
        {
            gameObject.GetComponent <Animator>().SetInteger(WalkDirection, 4);
            _isMoving = false;
            return;
        }

        _agentScript.SetTarget(_targetPosition);

        var diff         = _targetPosition - transform.position;
        var angleBetween = Mathf.Atan2(diff.y, diff.x) * Mathf.Rad2Deg;

        angleBetween += 45.0f;
        angleBetween %= 360;
        if (angleBetween < 0)
        {
            angleBetween += 360;
        }
        AngleToAnim((int)angleBetween / 90);
    }