public void Unlock(AgentScript.Team team)
 {
     if (_isLocked && team == _teamLocked)
     {
         ResetLock();
     }
 }
    public void Lock(AgentScript.Team team)
    {
        if (_isLocked || _isGrabed)
        {
            return;
        }

        _isLocked   = true;
        _teamLocked = team;

        _material.color    = team == AgentScript.Team.Hider ? hiderColor : seekerColor;
        _rBody.isKinematic = true;
    }