Example #1
0
    void CharSound(UserData data, SoundResource snd)
    {
        float        loud   = 0.0f;
        PlaySettings psonce = PlaySettings.PlayOnce;

        psonce.Loudness = loud;
        AgentPrivate  agent = ScenePrivate.FindAgent(data.User);
        ObjectPrivate obj   = ScenePrivate.FindObject(agent.AgentInfo.ObjectId);

        if (snd != null)
        {
            agent.PlaySoundAtPosition(snd, obj.Position, psonce);
        }
        else
        {
            Log.Write(LogLevel.Error, GetType().Name, $"No Sound");
        }
    }