void CharSound(UserData data, SoundResource snd) { float loud = 0.0f; PlaySettings psonce = PlaySettings.PlayOnce; psonce.Loudness = loud; AgentPrivate agent = ScenePrivate.FindAgent(data.User); ObjectPrivate obj = ScenePrivate.FindObject(agent.AgentInfo.ObjectId); if (snd != null) { agent.PlaySoundAtPosition(snd, obj.Position, psonce); } else { Log.Write(LogLevel.Error, GetType().Name, $"No Sound"); } }