public static Agent GetAgent(AgentDescriptor agentDescriptor) { if (!agentDescriptor.isValid()) { return null; } if (!AGENTS.ContainsKey(agentDescriptor.agentName)) { GameLogger.printRed(string.Format("DynamicObjectRegistry:: agent {0} not found", agentDescriptor.agentName)); return null; } return AGENTS[agentDescriptor.agentName]; }
public static void AddAgent(AgentDescriptor agentDescriptor, Agent agent) { if (!agentDescriptor.isValid()) { GameLogger.printRed(string.Format("DynamicObjectRegistry:: Cannot add invalid {0} agent descriptor!", agentDescriptor.agentName)); return; } if (AGENTS.ContainsKey(agentDescriptor.agentName)) { GameLogger.printRed(string.Format("DynamicObjectRegistry:: Agent {0} already present!", agentDescriptor.agentName)); return; } AGENTS.Add(agentDescriptor.agentName, agent); }