protected override void SpawnAgents() { BasicCultureObject cultureTeam = MBMultiplayerOptionsAccessor.GetCultureTeam1(MBMultiplayerOptionsAccessor.MultiplayerOptionsAccessMode.CurrentMapOptions); BasicCultureObject cultureTeam2 = MBMultiplayerOptionsAccessor.GetCultureTeam2(MBMultiplayerOptionsAccessor.MultiplayerOptionsAccessMode.CurrentMapOptions); var availableCultures = MBObjectManager.Instance.GetObjectTypeList <BasicCultureObject>() .Where(x => x.IsMainCulture).ToList(); foreach (MissionPeer missionPeer in VirtualPlayer.Peers <MissionPeer>()) { NetworkCommunicator networkPeer = missionPeer.GetNetworkPeer(); if (networkPeer.IsSynchronized && missionPeer.ControlledAgent == null && !missionPeer.HasSpawnedAgentVisuals && missionPeer.Team != null && missionPeer.Team != base.Mission.SpectatorTeam && missionPeer.SpawnTimer.Check(MBCommon.GetTime(MBCommon.TimeType.Mission))) { BasicCultureObject basicCultureObject = (missionPeer.Team.Side == BattleSideEnum.Attacker) ? cultureTeam : cultureTeam2; MultiplayerClassDivisions.MPHeroClass mpheroClassForPeer = MultiplayerClassDivisions.GetMPHeroClasses().GetRandomElement(); // MultiplayerClassDivisions.GetMPHeroClassForPeer(missionPeer); BasicCharacterObject heroCharacter = mpheroClassForPeer.HeroCharacter; AgentBuildData agentBuildData = new AgentBuildData(heroCharacter); agentBuildData.MissionPeer(missionPeer); agentBuildData.EquipmentSeed( this.MissionLobbyComponent.GetRandomFaceSeedForCharacter(heroCharacter, 0)); agentBuildData.Equipment(Equipment.GetRandomEquipmentElements(heroCharacter, true, false, agentBuildData.AgentEquipmentSeed)); agentBuildData.Team(missionPeer.Team); agentBuildData.IsFemale(missionPeer.Peer.IsFemale); agentBuildData.BodyProperties(base.GetBodyProperties(missionPeer, (missionPeer.Team == base.Mission.AttackerTeam) ? cultureTeam : cultureTeam2)); agentBuildData.VisualsIndex(0); agentBuildData.ClothingColor1(availableCultures.GetRandomElement().Color); agentBuildData.ClothingColor2(availableCultures.GetRandomElement().Color2); agentBuildData.TroopOrigin(new BasicBattleAgentOrigin(heroCharacter)); if (this.GameMode.ShouldSpawnVisualsForServer(networkPeer)) { base.AgentVisualSpawnComponent.SpawnAgentVisualsForPeer(missionPeer, agentBuildData, missionPeer.SelectedTroopIndex, false, 0); } this.GameMode.HandleAgentVisualSpawning(networkPeer, agentBuildData, 0); } } if (base.Mission.AttackerTeam != null) { int num = 0; foreach (Agent agent in base.Mission.AttackerTeam.ActiveAgents) { if (agent.Character != null && agent.MissionPeer == null) { num++; } } if (num < MBMultiplayerOptionsAccessor.GetNumberOfBotsTeam1(MBMultiplayerOptionsAccessor.MultiplayerOptionsAccessMode.CurrentMapOptions)) { base.SpawnBot(base.Mission.AttackerTeam, cultureTeam); } } if (base.Mission.DefenderTeam != null) { int num2 = 0; foreach (Agent agent2 in base.Mission.DefenderTeam.ActiveAgents) { if (agent2.Character != null && agent2.MissionPeer == null) { num2++; } } if (num2 < MBMultiplayerOptionsAccessor.GetNumberOfBotsTeam2(MBMultiplayerOptionsAccessor.MultiplayerOptionsAccessMode.CurrentMapOptions)) { var agent = SpawnBot(base.Mission.DefenderTeam, cultureTeam2); } } }