Example #1
0
        public void SetSprite(WorkerModel model)
        {
            AgentAnim anim = null;

            if (model is AgentModel)
            {
                AgentUnit unit = AgentLayer.currentLayer.GetAgent(model.instanceId);
                anim = unit.animTarget;
                this.Symbol.gameObject.SetActive(true);
            }
            else if (model is OfficerModel)
            {
                OfficerUnit unit = OfficerLayer.currentLayer.GetOfficer(model.instanceId);
                anim = unit.animTarget;
                this.Symbol.gameObject.SetActive(false);
            }

            this.Face.sprite         = anim.face.sprite;
            this.Hair.sprite         = anim.hair.sprite;
            this.Body.sprite         = anim.body.sprite;
            this.LeftDownArm.sprite  = anim.B_low_arm.sprite;
            this.LeftUpArm.sprite    = anim.B_up_arm.sprite;
            this.RightDownArm.sprite = anim.F_low_arm.sprite;
            this.RightUpArm.sprite   = anim.F_up_arm.sprite;
            this.LeftDownLeg.sprite  = anim.B_low_leg.sprite;
            this.LeftUpLeg.sprite    = anim.B_up_leg.sprite;
            this.RightDownLeg.sprite = anim.F_low_leg.sprite;
            this.RightUpLeg.sprite   = anim.F_up_leg.sprite;
        }
Example #2
0
    void Shoot(WorkerModel target)
    {
        if (!_isEnabled)
        {
            return;
        }
        SetPos(this.endPos.transform.position);
        //공격판정
        if (target == null)
        {
            script.FailAttack();
            LaserDisable();
            //Debug.Log("1");
            return;
        }

        if (target.isDead() == false)
        {
            if (target.GetMovableNode().GetPassage() == movable.GetPassage())
            {
                target.TakePhysicalDamageByCreature(1f);
                AgentAnim targetAnim = null;
                if (target is AgentModel)
                {
                    targetAnim = AgentLayer.currentLayer.GetAgent(target.instanceId).animTarget;
                }
                else
                {
                    targetAnim = OfficerLayer.currentLayer.GetOfficer(target.instanceId).animTarget;
                }

                targetAnim.TakeDamageAnim(1);
                script.SuccessAttack();
                int cnt = 0;
                foreach (WorkerModel wm in this.targetList)
                {
                    if (wm.isDead() == false)
                    {
                        cnt++;
                    }
                }
                if (cnt == 0)
                {
                    LaserDisable();
                    //Debug.Log("2");
                }
                return;
            }
        }

        script.FailAttack();
        LaserDisable();
        //Debug.Log("3");
    }