Example #1
0
    private void Simulation(int option)
    {
        switch (option)
        {
        case 1:
            if (this.tag == Tags.BlueTeam)
            {
                _agentActions.MoveTo(GameObject.Find(Names.RedFlag).transform.position);
            }
            else if (this.tag == Tags.RedTeam)
            {
                _agentActions.MoveTo(GameObject.Find(Names.BlueFlag).transform.position);
            }
            break;

        case 2:
            _agentActions.MoveTo(_agentData.FriendlyBase);
            break;

        case 3:
            _agentActions.MoveTo(_agentSenses.GetObjectInViewByName(Names.HealthKit));
            break;

        case 4:
            _agentActions.MoveTo(_agentSenses.GetObjectInViewByName(Names.PowerUp));
            break;

        case 5:
            _agentActions.MoveToRandomLocation();
            break;

        case 6:
            if (this.tag == Tags.BlueTeam)
            {
                _agentActions.MoveTo(_agentSenses.GetObjectInViewByName(Names.BlueFlag));
            }
            else if (this.tag == Tags.RedTeam)
            {
                _agentActions.MoveTo(_agentSenses.GetObjectInViewByName(Names.RedFlag));
            }
            break;

        default:
            break;
        }
    }
    protected override IEnumerator Execute()
    {
        SetState(NodeState.RUNNING);

        actions.MoveToRandomLocation();

        SetState(NodeState.SUCCESS);

        yield return(null);
    }