public static void PostDetentionLoop(GoToSchoolInRabbitHole ths, bool succeeded, bool detention, bool fieldTrip, AfterschoolActivity activity, bool hasAfterschoolActivity, ref InteractionInstance.InsideLoopFunction afterSchoolLoop)
        {
            try
            {
                School school = ths.Actor.School;

                ISchoolRabbitHole target = GetTarget(ths);

                bool flag5 = false;
                bool flag6 = false;
                if (!fieldTrip && !detention)
                {
                    if (hasAfterschoolActivity)
                    {
                        flag5 = true;
                    }
                    else if (!ths.Actor.IsInActiveHousehold && target.HasAfterschoolActivityToday)
                    {
                        flag5 = RandomUtil.CoinFlip();
                        flag6 = true;
                    }
                }

                if (!flag5)
                {
                    school.FinishWorking();

                    ths.EndCommodityUpdates(succeeded);
                    return;
                }

                CommodityChange fun = new CommodityChange(CommodityKind.Fun, 50, false, 25, OutputUpdateType.ContinuousFlow, false, false, UpdateAboveAndBelowZeroType.Either);

                ths.BeginCommodityUpdate(fun, 1);

                ths.mParticipatedInAfterschoolActivity = true;
                string str  = flag6 ? AfterschoolActivityType.ArtClub.ToString() : activity.CurrentActivityType.ToString();
                float  num3 = (school.DayLength + Career.kNumHoursEarlyCanShowUpForWork) + AfterschoolActivity.kAfterschoolActivityLength;

                string name = null;
                if (Localization.HasLocalizationString("Gameplay/Careers/AfterschoolActivity:" + str))
                {
                    name = Common.LocalizeEAString(ths.Actor.IsFemale, "Gameplay/Careers/AfterschoolActivity:" + str);
                }
                else
                {
                    name = Common.LocalizeEAString(ths.Actor.IsFemale, "Gameplay/Abstracts/Careers/AfterschoolActivity:" + str);
                }

                TimeOfDayStage stage2 = new TimeOfDayStage(name, school.CurLevel.FinishTime() + AfterschoolActivity.kAfterschoolActivityLength, num3);
                ths.Stages      = new List <Stage>(new Stage[] { stage2 });
                ths.ActiveStage = stage2;
                ths.SetAvailableTones(null);
                ths.Actor.RemoveExitReason(ExitReason.StageComplete);

                if (!flag6)
                {
                    activity.StartSkillGainForActivity(ths.Actor);

                    activity.StartAmbientSounds(ths.Actor, ths.Target);

                    if (!sCareerPerformAfterschoolPreLoop.Invoke <bool>(new object[] { ths, activity }))
                    {
                        if (activity.CurrentActivityType == AfterschoolActivityType.StudyClub)
                        {
                            school.AddHomeworkToStudent(false);
                            ths.mHomework = school.OwnersHomework;
                            if (ths.mHomework != null)
                            {
                                school.DidHomeworkInStudyClubToday = true;
                                ths.mHomework.PercentComplete      = 0f;
                                ths.mHomeworkCompletionRate        = ths.mHomework.GetCompletionRate(ths.Actor, false, true);
                            }
                        }
                    }

                    ths.mLastLTRUpdateDateAndTime = SimClock.CurrentTime();

                    afterSchoolLoop = sCareerPerformAfterschoolLoop.Invoke <InteractionInstance.InsideLoopFunction>(new object[] { ths, activity });
                    if (afterSchoolLoop == null)
                    {
                        afterSchoolLoop = ths.AfterschoolActivityLoopDelegate;
                    }
                }
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(ths.Actor, ths.Target, e);
            }
        }
        public static void PostDetentionLoop(GoToSchoolInRabbitHole ths, bool succeeded, bool detention, bool fieldTrip, AfterschoolActivity activity, bool hasAfterschoolActivity, ref InteractionInstance.InsideLoopFunction afterSchoolLoop)
        {
            try
            {
                School school = ths.Actor.School;

                ISchoolRabbitHole target = GetTarget(ths);

                bool flag5 = false;
                bool flag6 = false;
                if (!fieldTrip && !detention)
                {
                    if (hasAfterschoolActivity)
                    {
                        flag5 = true;
                    }
                    else if (!ths.Actor.IsInActiveHousehold && target.HasAfterschoolActivityToday)
                    {
                        flag5 = RandomUtil.CoinFlip();
                        flag6 = true;
                    }
                }

                if (!flag5)
                {
                    school.FinishWorking();

                    ths.EndCommodityUpdates(succeeded);
                    return;
                }

                CommodityChange fun = new CommodityChange(CommodityKind.Fun, 50, false, 25, OutputUpdateType.ContinuousFlow, false, false, UpdateAboveAndBelowZeroType.Either);

                ths.BeginCommodityUpdate(fun, 1);

                ths.mParticipatedInAfterschoolActivity = true;
                string str = flag6 ? AfterschoolActivityType.ArtClub.ToString() : activity.CurrentActivityType.ToString();
                float num3 = (school.DayLength + Career.kNumHoursEarlyCanShowUpForWork) + AfterschoolActivity.kAfterschoolActivityLength;

                string name = null;
                if (Localization.HasLocalizationString("Gameplay/Careers/AfterschoolActivity:" + str))
                {
                    name = Common.LocalizeEAString(ths.Actor.IsFemale, "Gameplay/Careers/AfterschoolActivity:" + str);
                }
                else
                {
                    name = Common.LocalizeEAString(ths.Actor.IsFemale, "Gameplay/Abstracts/Careers/AfterschoolActivity:" + str);
                }

                TimeOfDayStage stage2 = new TimeOfDayStage(name, school.CurLevel.FinishTime() + AfterschoolActivity.kAfterschoolActivityLength, num3);
                ths.Stages = new List<Stage>(new Stage[] { stage2 });
                ths.ActiveStage = stage2;
                ths.SetAvailableTones(null);
                ths.Actor.RemoveExitReason(ExitReason.StageComplete);

                if (!flag6)
                {
                    activity.StartSkillGainForActivity(ths.Actor);

                    activity.StartAmbientSounds(ths.Actor, ths.Target);

                    if (!sCareerPerformAfterschoolPreLoop.Invoke<bool>(new object[] { ths, activity }))
                    {
                        if (activity.CurrentActivityType == AfterschoolActivityType.StudyClub)
                        {
                            school.AddHomeworkToStudent(false);
                            ths.mHomework = school.OwnersHomework;
                            if (ths.mHomework != null)
                            {
                                school.DidHomeworkInStudyClubToday = true;
                                ths.mHomework.PercentComplete = 0f;
                                ths.mHomeworkCompletionRate = ths.mHomework.GetCompletionRate(ths.Actor, false, true);
                            }
                        }
                    }

                    ths.mLastLTRUpdateDateAndTime = SimClock.CurrentTime();

                    afterSchoolLoop = sCareerPerformAfterschoolLoop.Invoke<InteractionInstance.InsideLoopFunction>(new object[] { ths, activity });
                    if (afterSchoolLoop == null)
                    {
                        afterSchoolLoop = ths.AfterschoolActivityLoopDelegate;
                    }
                }
            }
            catch (ResetException)
            {
                throw;
            }
            catch (Exception e)
            {
                Common.Exception(ths.Actor, ths.Target, e);
            }
        }