/// <summary> /// 重置游戏 /// </summary> public void Reset() { ClearAllSeatInfo(); IsStarted = false; IsStoped = false; IsGameOver = false; AfterResetHander?.Invoke(this, new EventArgs()); }
/// <summary> /// 重置游戏 /// </summary> public void Reset(bool clearSeatData = true) { if (clearSeatData) { ClearAllSeatInfo(); } IsStarted = true; IsStoped = false; IsGameOver = false; AfterResetHander?.Invoke(this, new EventArgs()); }