Example #1
0
    private void SetupBasicStates()
    {
        // health point
        AffectAttribute hpVitAffect = new AffectAttribute() { attr = this.GetCharAttribute(AttributeName.Vit), affectFactor = 10 };
        BasicCharacterState hp = this.GetCharBasicCharacterState(BasicCharacterStateName.MaxHealthPoint);
        hp.AddAffectAttribute(hpVitAffect);

        // throw power
        AffectAttribute tpStrAffect = new AffectAttribute() { attr = this.GetCharAttribute(AttributeName.Str), affectFactor = 1 };
        BasicCharacterState tp = this.GetCharBasicCharacterState(BasicCharacterStateName.ThrowPower);
        tp.AddAffectAttribute(tpStrAffect);

        // speed
        AffectAttribute spdStrAffect = new AffectAttribute() { attr = this.GetCharAttribute(AttributeName.Str), affectFactor = 2 };
        AffectAttribute spdVitAffect = new AffectAttribute() { attr = this.GetCharAttribute(AttributeName.Vit), affectFactor = -1 };
        BasicCharacterState spd = this.GetCharBasicCharacterState(BasicCharacterStateName.Speed);
        spd.AddAffectAttribute(spdStrAffect);
        spd.AddAffectAttribute(spdVitAffect);

        // stamina
        AffectAttribute stmVitAffect = new AffectAttribute() { attr = this.GetCharAttribute(AttributeName.Vit), affectFactor = 1 };
        BasicCharacterState stm = this.GetCharBasicCharacterState(BasicCharacterStateName.Stamina);
        stm.AddAffectAttribute(stmVitAffect);
    }
Example #2
0
 public void AddAffectAttribute(AffectAttribute attr)
 {
     this.AffectAttributes.Add(attr);
 }