Example #1
0
 public void CalculateFollowCameraOffset(AegirLib.Behaviour.World.Transform followTransform)
 {
     viewport.Dispatcher.Invoke(() =>
     {
         this.followTransform         = followTransform;
         AegirLib.MathType.Vector3 fp = followTransform.LocalPosition;
         CameraPositionOffset         = new Vector3D(fp.X, fp.Y, fp.Z) - (Vector3D)viewport.CameraController.CameraPosition;
     });
 }
Example #2
0
 private void DoCameraFollow()
 {
     AegirLib.MathType.Vector3 fp = followTransform.LocalPosition;
     viewport.Dispatcher.Invoke(() =>
     {
         viewport.CameraController.CameraPosition = CameraPositionOffset + new Point3D(fp.X, fp.Y, fp.Z);
         viewport.CameraController.CameraTarget   = new Point3D(fp.X, fp.Y, fp.Z);
     });
 }
        public static AegirLib.MathType.Vector3 ToLibVector(this Point3D position)
        {
            AegirLib.MathType.Vector3 v = new AegirLib.MathType.Vector3(
                (float)position.X,
                (float)position.Y,
                (float)position.Z);

            return(v);
        }