void loadItems() { AdventureMeta meta = BaseSaver.getAdventure(); Dictionary <string, int> treasure = meta.GetTreasureList(); List <string> keys = new List <string>(treasure.Keys); GameObject.Find("MoneyTxt").GetComponent <Text>().text = "¥" + meta.getYen(); for (int i = 1; i < 10; i++) { if (keys.Count >= i) { itemSubPnls[i - 1].SetActive(true); string img = "I0" + i.ToString() + "Img"; string nme = "I0" + i.ToString() + "Name"; string description = "I0" + i.ToString() + "Desc"; string qty = "I0" + i.ToString() + "Qty"; GameObject.Find(img).GetComponent <Image>().sprite = glossy.GetItem(keys[i - 1]).GetComponent <SpriteRenderer>().sprite; GameObject.Find(nme).GetComponent <Text>().text = keys[i - 1]; GameObject.Find(description).GetComponent <Text>().text = glossy.GetItem(keys[i - 1]).monTreas.description; GameObject.Find(qty).GetComponent <Text>().text = treasure[keys[i - 1]].ToString(); } else { itemSubPnls[i - 1].SetActive(false); } } }
IEnumerator SaveConversation(GameObject npc) { AdventureMeta meta = BaseSaver.getAdventure(); //meta.playerPos = new PosMeta(transform.position); NPCMain trainerMain = npc.GetComponent <NPCMain>(); if (trainerMain.meta.infiniteTrainer) { meta.trainer = trainerMain.getInfiniteMeta(meta); } else { meta.trainer = trainerMain.getRefinedMeta(); } meta.trainer.pos = new PosMeta(npc.transform.position); meta.wild = null; meta.isTrainerEncounter = true; Debug.Log(meta.ToString()); Debug.Log(meta.trainer.ToString()); BaseSaver.putAdventure(meta); BaseSaver.putBoard(GameUtilities.getBoardState(BaseSaver.getMap(), new PosMeta(transform.position))); yield return(null); }
// Use this for initialization public void Start() { BaseSaver.putSaveNumber(fileIdx); AdventureMeta meta = BaseSaver.getAdventure(); if (meta != null) { float pwr = 0; foreach (PlayerRosterMeta pM in meta.roster) { pwr += pM.getPower(); } Power.GetComponent <Text>().text = "Roster Pwr: " + Math.Round(pwr, 2).ToString(); Temples.GetComponent <Text>().text = "Temples: " + meta.temples.Length.ToString(); Map.GetComponent <Text>().text = "Map: " + BaseSaver.getMap(); MoheCnt.GetComponent <Text>().text = "Mohe #: " + (meta.roster.Length + meta.vault.Length).ToString(); Yen.GetComponent <Text>().text = "¥" + meta.getYen().ToString(); } else { Power.GetComponent <Text>().text = ""; Temples.GetComponent <Text>().text = ""; Map.GetComponent <Text>().text = "New Save"; MoheCnt.GetComponent <Text>().text = ""; Yen.GetComponent <Text>().text = ""; } }
/* * ADVENTURE */ //public static void resetAdventure() //{ // PlayerPrefs.SetString(ADVENTURE, ""); // PlayerPrefs.SetString(SAVE_ADVENTURE, ""); // Debug.Log("ADVENTURE RESET"); //} public static void putAdventure(AdventureMeta info) { string json = JsonUtility.ToJson(info); PlayerPrefs.SetString(adjKy(ADVENTURE), json); Debug.Log("ADVENTURE set: " + adjKy(ADVENTURE) + ":" + json); }
private IEnumerator WaitForShifting(bool win, bool caughtSomething, bool killed, AdventureMeta meta) { yield return(new WaitUntil(() => !BoardManager.instance.IsThinking())); yield return(new WaitForSeconds(.25f)); GameOver(win, caughtSomething, killed, meta); }
public void PopulateShop() { shopActive = true; Debug.Log("PopulateShop"); Glossary glossy = PauseManager.instance.glossaryObj.GetComponent <Glossary>(); List <string> defeated = GameUtilities.getInteractedWith(glossy, false, true); if (defeated.Contains("Gaia Temple Leader Audrey") && !shopOwnersStock.ContainsKey("Stim")) { shopOwnersStock.Add("Stim", 150); } if (shopitemSubPnls == null) { shopitemSubPnls = new GameObject[] { GameObject.Find("ShopItemPnl01"), GameObject.Find("ShopItemPnl02"), GameObject.Find("ShopItemPnl03"), GameObject.Find("ShopItemPnl04"), GameObject.Find("ShopItemPnl05"), GameObject.Find("ShopItemPnl06"), GameObject.Find("ShopItemPnl07"), GameObject.Find("ShopItemPnl08"), GameObject.Find("ShopItemPnl09") }; } AdventureMeta meta = BaseSaver.getAdventure(); Dictionary <string, int> treasure = meta.GetTreasureList(); List <string> inventoryKeys = new List <string>(treasure.Keys); List <string> shopKeys = new List <string>(shopOwnersStock.Keys); GameObject.Find("MoneyTxt").GetComponent <Text>().text = "¥" + meta.getYen(); for (int i = 1; i < 10; i++) { if (shopKeys.Count >= i) { shopitemSubPnls[i - 1].SetActive(true); string img = "SI0" + i.ToString() + "Img"; string nme = "SI0" + i.ToString() + "Name"; string description = "SI0" + i.ToString() + "Desc"; string qty = "SI0" + i.ToString() + "Qty"; string cost = "SI0" + i.ToString() + "Cost"; GameObject.Find(img).GetComponent <Image>().sprite = glossy.GetItem(shopKeys[i - 1]).GetComponent <SpriteRenderer>().sprite; GameObject.Find(nme).GetComponent <Text>().text = shopKeys[i - 1]; GameObject.Find(description).GetComponent <Text>().text = glossy.GetItem(shopKeys[i - 1]).monTreas.description; GameObject.Find(qty).GetComponent <Text>().text = treasure.ContainsKey(shopKeys[i - 1]) ? treasure[shopKeys[i - 1]].ToString() : "0"; GameObject.Find(cost).GetComponent <Text>().text = "¥" + shopOwnersStock[shopKeys[i - 1]].ToString(); } else { shopitemSubPnls[i - 1].SetActive(false); } } }
public void EditedRosterNickname(UnityEngine.UI.Text nickname_edit) { Debug.Log("Submitting Nickname: " + nickname_edit.text); AdventureMeta playerMeta = BaseSaver.getAdventure(); playerMeta.roster[currentRosterMonster].nickname = nickname_edit.text; BaseSaver.putAdventure(playerMeta); rosterInput.GetComponent <InputField>().text = ""; loadRosterInfo(currentRosterMonster + 1); }
public static int getNPCYenValue(AdventureMeta meta) { int value = 0; foreach (PlayerRosterMeta mohe in meta.roster) { value += mohe.lvl + mohe.maxHealth; } return(value); }
public static AdventureMeta UseItem(TreasureMain itemToUse, AdventureMeta meta, int rosterPos, List <SkillMeta> skills) { /* * Verify item is in the list * update adventure meta */ if (itemToUse != null) { switch (itemToUse.monTreas.effects) { case MonTreasMeta.Type.Exp: meta.roster[rosterPos].exp += itemToUse.monTreas.value; break; case MonTreasMeta.Type.Heal: Debug.Log("Healing: " + itemToUse.monTreas.value.ToString()); //For some reason, there's a bug here //meta.roster[rosterPos].curHealth += itemToUse.monTreas.value; meta.roster[rosterPos].curHealth += 10; if (meta.roster[rosterPos].curHealth > meta.roster[rosterPos].maxHealth) { meta.roster[rosterPos].curHealth = meta.roster[rosterPos].maxHealth; } break; //case MonTreasMeta.Type.Money: //meta.addYen(itemToUse.monTreas.value); //break; case MonTreasMeta.Type.Revive: if (meta.roster[rosterPos].curHealth <= 0) { meta.roster[rosterPos].curHealth = meta.roster[rosterPos].maxHealth / 2; } break; case MonTreasMeta.Type.Skills: PanelManager.instance.FillSkills(); break; case MonTreasMeta.Type.Stats: meta.roster[rosterPos].AddToLowest(1); break; case MonTreasMeta.Type.XBuff: BoardManager.instance.buff(itemToUse.monTreas.value); break; default: break; } } return(meta); }
IEnumerator StartIntro(Glossary glossy, AdventureMeta meta) { /* * Make color = black * move to center * shake * Make color = normal */ //HideBoard(); yield return(new WaitForSeconds(.5f)); GameObject toCopy = introPanel.transform.Find("Image").gameObject; GameObject descObj = introPanel.transform.Find("Desc").gameObject; Color oldColor = toCopy.GetComponent <Image>().color; if (meta.isTrainerEncounter) { toCopy.GetComponent <Image>().sprite = genericTrainer; } else { toCopy.GetComponent <Image>().sprite = glossy.GetMonsterImage(meta.wild.name); toCopy.GetComponent <Image>().color = Color.black; } descObj.GetComponent <Text>().text = ""; //GameObject character = Instantiate(toCopy, toCopy.transform.position, Quaternion.identity); iTween.MoveTo(toCopy, new Vector3(descObj.transform.position.x, toCopy.transform.position.y, toCopy.transform.position.z), 1f); yield return(new WaitForSeconds(1f)); if (!meta.isTrainerEncounter) { iTween.ShakePosition(toCopy, new Vector3(1, 0, 0), .2f); } yield return(new WaitForSeconds(1f)); //iTween.ValueTo(introPanel, iTween.Hash( //"from", 0, //"to", 1, //"time", .5f, //"onupdatetarget", gameObject, //"onupdate", "RevealCharacter")); toCopy.GetComponent <Image>().color = oldColor; if (meta.isTrainerEncounter) { descObj.GetComponent <Text>().text = "Challenged By : " + meta.trainer.name; } else { descObj.GetComponent <Text>().text = "Wild " + meta.wild.name + " Found!"; } }
public void ResetAll(int save) { Debug.Log("ResetAll"); Glossary glossy = GameObject.Find("Glossary").GetComponent <Glossary>(); SoftReset(save); BaseSaver.setMapName("ShallowGrove"); AdventureMeta meta = new AdventureMeta(); meta.roster = returnTestRoster(glossy); meta.vault = new PlayerRosterMeta[0]; BaseSaver.putAdventure(meta); newScene = true; }
IEnumerator HealSave() { AdventureMeta meta = GameObject.FindWithTag("Player").GetComponent <PlayerMain>().playerMeta; meta.trainer = null; //meta.playerPos = new PosMeta(GameObject.Find("PlayerHero").transform.position); foreach (PlayerRosterMeta monster in meta.roster) { monster.curHealth = monster.maxHealth; } BaseSaver.putAdventure(meta); BaseSaver.putBoard(GameUtilities.getBoardState(BaseSaver.getMap(), new PosMeta(GameObject.FindWithTag("Player").transform.position))); BaseSaver.saveState(); yield return(null); }
IEnumerator SaveItem(GameObject item) { AdventureMeta meta = BaseSaver.getAdventure(); if (item.GetComponent <TreasureMain>().monTreas.effects == MonTreasMeta.Type.Money) { meta.addYen(item.GetComponent <TreasureMain>().monTreas.value); } else { meta.AddToTreasureList(item.name, 1); } BaseSaver.putAdventure(meta); yield return(null); }
public void VaultClick(int pos) { SFXManager.instance.PlaySFX(Clip.Select); AdventureMeta adventure = BaseSaver.getAdventure(); if (adventure.vault.Length > pos) { if (vaultDeleting) { if (vaultDeleteBuffer[0] != -1) { Debug.Log("Attempt to remove at: " + pos.ToString()); if (vaultDeleteBuffer[0] == pos) { Debug.Log("Removing at: " + pos.ToString()); List <PlayerRosterMeta> vList = new List <PlayerRosterMeta>(adventure.vault); vList.RemoveAt(pos); adventure.vault = vList.ToArray(); BaseSaver.putAdventure(adventure); } //adventure.vault = adventure.vault.Skip(pos+1).ToArray(); notVaultDeleting(); loadVault(); } else { vaultDeleteBuffer[0] = pos; string posStr = pos + 1 < 10 ? 0 + (pos + 1).ToString() : (pos + 1).ToString(); GameObject clicked = GameObject.Find("VBk" + posStr); clicked.AddComponent <Outline>(); clicked.GetComponent <Outline>().enabled = true; clicked.GetComponent <Outline>().effectColor = new Color(.871f, .376f, .318f); } } else { vaultPos = pos; vaultSwap = true; vaultPnl.SetActive(false); rosterPnl.SetActive(true); loadRoster(); } } }
void populateCatchPanel(bool monsterDead, bool monsterEscape, PlayerRosterMeta monsterFaught) { Debug.Log("populateCatchPanel: " + monsterDead.ToString() + ":" + monsterEscape.ToString()); if (monsterDead) { GameObject.Find("CDead").SetActive(true); } else { GameObject.Find("CDead").SetActive(false); } if (monsterEscape) { GameObject.Find("CEscape").SetActive(true); } else { GameObject.Find("CEscape").SetActive(false); } AdventureMeta meta = BaseSaver.getAdventure(); Glossary glossy = PanelManager.instance.glossaryObj.GetComponent <Glossary>(); GameObject.Find("CImg").GetComponent <Image>().sprite = glossy.GetMonsterImage(monsterFaught.name); GameObject.Find("CName").GetComponent <Text>().text = monsterFaught.name; GameObject.Find("CHealth").GetComponent <Image>().fillAmount = (float)monsterFaught.curHealth / (float)monsterFaught.maxHealth; GameObject.Find("CHealthTxt").GetComponent <Text>().text = monsterFaught.curHealth.ToString() + "/" + monsterFaught.maxHealth.ToString(); GameObject.Find("Clvl").GetComponent <Text>().text = monsterFaught.lvl.ToString(); for (int i = 0; i < 4; i++) { if (monsterFaught.skills.Length > i) { GameObject.Find("CSk0" + (i + 1) + "C").GetComponent <Text>().text = monsterFaught.skills[i]; } else { GameObject.Find("CSk0" + (i + 1) + "C").SetActive(false); } } }
public IEnumerator WaitTrigger(float wait) { int roll = Random.Range(0, 10); if (roll < 1 && GetComponent <Move>().Moving() && !PauseManager.instance.IsOpen() && !DialogManager.instance.ShopActive() && !DialogManager.instance.DialogActive()) { Debug.Log("Hit"); //GetComponent<Move>().disableMove(); AdventureMeta meta = BaseSaver.getAdventure(); Glossary glossy = GameObject.Find("PauseCanvas").GetComponent <PauseManager>().glossaryObj.GetComponent <Glossary>(); SceneMeta thisScene = glossy.GetScene(BaseSaver.getMap()).meta; List <PlayerRosterMeta> monsters = new List <PlayerRosterMeta>(); foreach (string mons in thisScene.monsters) { if (!mons.Equals(lastMonster)) { MonsterMeta met = glossy.GetMonsterMain(mons).meta; int lvl = Random.Range(thisScene.monsterLvls[0], thisScene.monsterLvls[1]); monsters.Add(MonsterMeta.returnMonster(met, lvl, true)); } } PlayerRosterMeta[] scrbMons = monsters.ToArray(); GameUtilities.ShuffleArray(scrbMons); meta.trainer = null; meta.wild = scrbMons[0]; meta.isTrainerEncounter = false; lastMonster = meta.wild.name; BaseSaver.putAdventure(meta); BaseSaver.putBoard(GameUtilities.getBoardState(BaseSaver.getMap(), new PosMeta(transform.position))); StartCoroutine(DialogManager.FightFlash(false)); //Initiate.Fade("BejeweledScene", Color.black, 1.0f); } yield return(new WaitForSeconds(wait)); waitingForRoll = false; yield return(null); }
void loadVault() { AdventureMeta meta = BaseSaver.getAdventure(); //VBk01 for (int i = 0 + pageDistance; i < 24 + pageDistance; i++) { GameObject vMohe; GameObject vMoheLvlOut; GameObject vMoheLvl; if ((i + 1) < 10) { vMohe = GameObject.Find("VMon0" + (i + 1).ToString()); vMoheLvlOut = GameObject.Find("LvlOutline0" + (i + 1).ToString()); vMoheLvl = GameObject.Find("VMonLvl0" + (i + 1).ToString()); } else { vMohe = GameObject.Find("VMon" + (i + 1).ToString()); vMoheLvlOut = GameObject.Find("LvlOutline" + (i + 1).ToString()); vMoheLvl = GameObject.Find("VMonLvl" + (i + 1).ToString()); } if (meta.vault == null) { meta.vault = new PlayerRosterMeta[0]; BaseSaver.putAdventure(meta); } if (meta.vault.Length > i) { vMohe.GetComponent <Image>().enabled = true; vMohe.GetComponent <Image>().sprite = glossy.GetMonsterImage(meta.vault[i].name); vMoheLvlOut.GetComponent <Image>().enabled = true; vMoheLvl.GetComponent <Text>().enabled = true; vMoheLvl.GetComponent <Text>().text = meta.vault[i].lvl.ToString(); } else { vMohe.GetComponent <Image>().enabled = false; vMoheLvlOut.GetComponent <Image>().enabled = false; vMoheLvl.GetComponent <Text>().enabled = false; } } }
void loadRoster() { AdventureMeta meta = BaseSaver.getAdventure(); for (int i = 1; i < 7; i++) { if (meta.roster.Length >= i) { Debug.Log("I: " + i.ToString()); Debug.Log("Monster Name: " + meta.roster[i - 1].name); rosterSubPnls[i - 1].SetActive(true); string img = "M0" + i.ToString() + "Img"; string health = "M0" + i.ToString() + "Health"; string healthTxt = "M0" + i.ToString() + "HealthTxt"; string mName = "M0" + i.ToString() + "Name"; string mLvl = "M0" + i.ToString() + "lvl"; string mExp = "M0" + i.ToString() + "Exp"; string mExpTxt = "M0" + i.ToString() + "ExpTxt"; string mPowTxt = "M0" + i.ToString() + "Pow"; int[] lvlCalc = MonsterMeta.CalcLvl(meta.roster[i - 1], glossy.GetMonsterMain(meta.roster[i - 1].name).meta.lvlSpeed); GameObject.Find(img).GetComponent <Image>().sprite = glossy.GetMonsterImage(meta.roster[i - 1].name); GameObject.Find(health).GetComponent <Image>().fillAmount = (meta.roster[i - 1].curHealth / (float)meta.roster[i - 1].maxHealth); GameObject.Find(healthTxt).GetComponent <Text>().text = meta.roster[i - 1].curHealth.ToString() + " / " + meta.roster[i - 1].maxHealth.ToString(); GameObject.Find(mExp).GetComponent <Image>().fillAmount = (lvlCalc[1] / (float)lvlCalc[2]); GameObject.Find(mExpTxt).GetComponent <Text>().text = (lvlCalc[2] - lvlCalc[1]).ToString(); GameObject.Find(mName).GetComponent <Text>().text = meta.roster[i - 1].nickname.Length > 0 ? meta.roster[i - 1].nickname : meta.roster[i - 1].name; GameObject.Find(mLvl).GetComponent <Text>().text = lvlCalc[0].ToString(); Debug.Log("Power: " + meta.roster[i - 1].getPower().ToString("0.00")); GameObject.Find(mPowTxt).GetComponent <Text>().text = "POW: <color=#ff0000>" + meta.roster[i - 1].getPower().ToString("0.00") + "</color>"; } else { rosterSubPnls[i - 1].SetActive(false); } } }
public static bool CanUseItem(TreasureMain itemToUse, AdventureMeta meta, int rosterPos, List <SkillMeta> skills) { switch (itemToUse.monTreas.effects) { case MonTreasMeta.Type.Exp: return(false); case MonTreasMeta.Type.Heal: if (meta.roster[rosterPos].curHealth > 0) { return(true); } return(false); case MonTreasMeta.Type.Revive: if (meta.roster[rosterPos].curHealth <= 0) { return(true); } return(false); case MonTreasMeta.Type.Skills: bool hasEmpty = false; foreach (SkillMeta skill in skills) { if (skill.req1.has < skill.req1.req || skill.req2.has < skill.req2.req) { hasEmpty = true; } } return(hasEmpty); case MonTreasMeta.Type.Stats: return(true); case MonTreasMeta.Type.XBuff: return(true); default: return(false); } }
public void PurchaseShop(int click) { Debug.Log("PurchaseShop: " + click.ToString()); AdventureMeta meta = BaseSaver.getAdventure(); List <string> shopKeys = new List <string>(shopOwnersStock.Keys); int money = meta.getYen(); if (money >= shopOwnersStock[shopKeys[click]]) { meta.AddToTreasureList(shopKeys[click], 1); meta.addYen(-shopOwnersStock[shopKeys[click]]); BaseSaver.putAdventure(meta); GameObject.FindWithTag("Player").GetComponent <PlayerMain>().playerMeta = meta; PopulateShop(); } else { Debug.Log("Not enough ¥"); } }
public void PageDir(bool left) { SFXManager.instance.PlaySFX(Clip.Select); AdventureMeta meta = BaseSaver.getAdventure(); if (left) { pageDistance -= PAGE_DIST; if (pageDistance < 0) { pageDistance = 0; } } else { if (pageDistance + PAGE_DIST < meta.vault.Length) { pageDistance += PAGE_DIST; } } loadVault(); }
public NPCMeta getInfiniteMeta(AdventureMeta advMeta) { float averageLevel = 0; foreach (PlayerRosterMeta mohe in advMeta.roster) { averageLevel += mohe.lvl; } averageLevel = (float)Math.Ceiling((averageLevel / advMeta.roster.Length)) + meta.infiniteTrainerDiff; List <PlayerRosterMeta> newRoster = new List <PlayerRosterMeta>(); for (int i = 0; i < advMeta.roster.Length; i++) { String monsterName = glossy.monsters[UnityEngine.Random.Range(0, glossy.monsters.Length - 1)].name; newRoster.Add(MonsterMeta.returnMonster(glossy.GetMonsterMain(monsterName).meta, (int)averageLevel, false)); } NPCMeta returnMeta = new NPCMeta(meta); returnMeta.roster = newRoster.ToArray(); return(returnMeta); }
public void EndGame(bool win, bool caught, bool killed, AdventureMeta meta) { StartCoroutine(WaitForShifting(win, caught, killed, meta)); }
// Show the game over panel private void GameOver(bool win, bool caughtSomething, bool killed, AdventureMeta meta) { GameManager.instance.gameOver = true; boardManager.SetActive(false); if (GameObject.Find("MCatchPanelHolder") != null) { GameObject.Find("MCatchPanelHolder").SetActive(false); } gameOverPanel.SetActive(true); Text outcome = GameObject.Find("OutComeTxt").GetComponent <Text> (); // We have beaten a wild monster if (!meta.isTrainerEncounter) { if (win) { catchPanel.SetActive(true); if (caughtSomething) { outcome.text = "Monster Caught!"; populateCatchPanel(false, false, meta.wild); } else if (killed) { outcome.text = "Monster Slaughtered!"; populateCatchPanel(true, false, meta.wild); } else { outcome.text = "Monster Escaped..."; populateCatchPanel(false, true, meta.wild); } } else { catchPanel.SetActive(false); outcome.text = "Wild Monster Wins..."; restorePlayerToLastHeal(); } // We have beaten a trainer } else { trainerPanel.SetActive(true); Glossary glossy = PanelManager.instance.glossaryObj.GetComponent <Glossary>(); int yenGained = win ? GameUtilities.getNPCYenValue(meta) : 0; trainerPanel.GetComponent <TrainerGameoverController>().updateMonsterUI(meta.trainer, glossy, yenGained); if (win) { outcome.text = "Trainer Defeated"; AdventureMeta adventure = BaseSaver.getAdventure(); adventure.addYen(yenGained); adventure.UpdateTempleList(adventure.trainer.name); BaseSaver.putAdventure(adventure); } else { outcome.text = "Trainer Wins..."; restorePlayerToLastHeal(); } } }
private void Awake() { instance = GetComponent <PauseManager>(); panelOpen = false; glossy = glossaryObj.GetComponent <Glossary>(); SceneMain scene = glossy.GetScene(BaseSaver.getMap()); GameObject.Find("MenuTitle").SetActive(true); GameObject.Find("MenuTitle").GetComponent <Text>().text = scene.meta.name; StartCoroutine(WaitForAction(3f)); GameObject map = Instantiate(scene.map, new Vector3(0, 0, 0), Quaternion.identity); map.SetActive(true); swapping = false; deleting = false; Debug.Log("PauseManager Awake"); AdventureMeta meta = BaseSaver.getAdventure(); BoardMeta board = BaseSaver.getBoard(BaseSaver.getMap()); GameObject hero = GameObject.FindWithTag("Player"); if (BaseSaver.getMap().Equals("ShallowGrove") && BaseSaver.getMapPrev() != "") { hero.SetActive(false); hero = null; Destroy(GameObject.FindWithTag("Player")); } if (hero == null) { // Pull the hero out of the glossary and instantiate it in the right exit/entrance tile GameObject nHero = null; string dest = BaseSaver.getMapConnection(); string prev = BaseSaver.getMapPrev(); Debug.Log("Prev: " + prev); Debug.Log("Dest: " + dest); foreach (GameObject exit in GameObject.FindGameObjectsWithTag("Exit")) { ExitTile tile = exit.GetComponent <ExitTile>(); if (tile.toScene.Equals(prev + '.' + dest)) { nHero = Instantiate(glossy.hero, exit.transform.position, exit.transform.rotation, GameObject.Find("Units").transform); BaseSaver.setMapConnection(""); BaseSaver.setMapPrevName(""); break; } } if (nHero != null) { nHero.GetComponent <PlayerMain>().playerMeta = meta; } else { Debug.Log("Hero is null!"); nHero = Instantiate(glossy.hero, board.playerPos.ToVector3(), Quaternion.identity, GameObject.Find("Units").transform); nHero.GetComponent <PlayerMain>().playerMeta = meta; } } else { Debug.Log("Hero is not null!"); //GameObject.FindWithTag("Player").transform.position = new Vector3(board.playerPos.x, board.playerPos.y, board.playerPos.z); GameObject.FindWithTag("Player").GetComponent <PlayerMain>().playerMeta = meta; } //GameObject.FindWithTag("Player").GetComponent<PlayerMain>().playerMeta = meta; //BoardMeta board = BaseSaver.getBoard(BaseSaver.getMap()); //Debug.Log("Player Pos: " + GameObject.Find("PlayerHero").transform.position.ToString()); if (board != null) { Debug.Log("Board not null"); GameObject[] npcs = GameObject.FindGameObjectsWithTag("NPC"); GameObject[] items = GameObject.FindGameObjectsWithTag("Item"); Debug.Log("board: " + board.mapName); Debug.Log("player pos: " + board.playerPos); foreach (GameObject npc in npcs) { Debug.Log("board npc: " + (new PosMeta(npc.transform.position)).ToString()); Debug.Log("equals battle: " + meta.trainer.pos.Equals(new PosMeta(npc.transform.position)).ToString()); foreach (NPCMeta NPCMeta in board.NPCs) { if (NPCMeta.name.Equals(npc.GetComponent <NPCMain>().meta.name)) { npc.GetComponent <NPCMain>().meta = new NPCMeta(NPCMeta); } } if (meta.trainer != null && meta.trainer.name.Equals(npc.GetComponent <NPCMain>().meta.name)) { Debug.Log("Found: " + npc.GetComponent <NPCMain>().meta.ToString()); npc.GetComponent <NPCMain>().meta = new NPCMeta(meta.trainer); Debug.Log("changed: " + npc.GetComponent <NPCMain>().meta.ToString()); } } foreach (GameObject item in items) { item.GetComponent <TreasureMain>().UpdateInteractable(); } //GameObject.FindWithTag("Player").transform.position = new Vector3(board.playerPos.x, board.playerPos.y, board.playerPos.z); BaseSaver.putBoard(GameUtilities.getBoardState(BaseSaver.getMap(), new PosMeta(GameObject.FindWithTag("Player").transform.position))); } else { Debug.Log("Board is null"); } }
void loadRosterInfo(int clk) { currentRosterMonster = clk - 1; if (rosterNickname == null) { rosterNickname = GameObject.Find("LNickName"); } if (rosterEdit == null) { rosterEdit = GameObject.Find("NickNameEdit"); } if (rosterInput == null) { rosterInput = GameObject.Find("LNickNameInput"); } rosterInput.SetActive(false); AdventureMeta playerMeta = BaseSaver.getAdventure(); PlayerRosterMeta monsterMetaShort = playerMeta.roster[currentRosterMonster]; MonsterMeta monsterMetaLong = glossy.GetMonsterMain(monsterMetaShort.name).meta; int[] lvlInfo = MonsterMeta.CalcLvl(monsterMetaShort, monsterMetaLong.lvlSpeed); GameObject.Find("LImg").GetComponent <Image>().sprite = glossy.GetMonsterImage(monsterMetaShort.name); GameObject.Find("Llvl").GetComponent <Text>().text = lvlInfo[0].ToString(); GameObject.Find("LName").GetComponent <Text>().text = monsterMetaShort.name; rosterNickname.GetComponent <Text>().text = "\"" + monsterMetaShort.nickname + "\""; GameObject.Find("HealthTxt").GetComponent <Text>().text = "Health: " + monsterMetaShort.maxHealth.ToString(); GameObject.Find("ExpTxt").GetComponent <Text>().text = "Exp: " + monsterMetaShort.exp.ToString(); GameObject.Find("Stat01Txt").GetComponent <Text>().text = "Lust: " + monsterMetaShort.lust.ToString("0.00"); GameObject.Find("Stat02Txt").GetComponent <Text>().text = "Greed: " + monsterMetaShort.greed.ToString("0.00"); GameObject.Find("Stat03Txt").GetComponent <Text>().text = "Wrath: " + monsterMetaShort.wrath.ToString("0.00"); GameObject.Find("Stat04Txt").GetComponent <Text>().text = "Pride: " + monsterMetaShort.pride.ToString("0.00"); GameObject.Find("Stat05Txt").GetComponent <Text>().text = "Gluttony: " + monsterMetaShort.gluttony.ToString("0.00"); GameObject.Find("Stat06Txt").GetComponent <Text>().text = "Sloth: " + monsterMetaShort.sloth.ToString("0.00"); GameObject.Find("Stat07Txt").GetComponent <Text>().text = "Envy: " + monsterMetaShort.envy.ToString("0.00"); GameObject.Find("Stat08Txt").GetComponent <Text>().text = "Lrn: " + monsterMetaLong.lvlSpeed.ToString(); List <string> mSkills = new List <string>(monsterMetaShort.skills); List <SkillMeta> sMetas = new List <SkillMeta>(GameUtilities.parseSkills(monsterMetaShort.skills, glossy)); for (int i = 0; i < 2; i++) { if (monsterMetaLong.strengths.Length > i) { GameObject.Find("LType" + (i + 1).ToString() + "Txt").GetComponent <Text>().text = monsterMetaLong.strengths[i].ToString(); //GameObject.Find("LType" + (i + 1).ToString()).GetComponent<Image>().enabled = true; //GameObject.Find("LType" + (i+1).ToString()).GetComponent<Image>().sprite = glossy.getGemSprite(MonsterMeta.elementToGem(monsterMetaLong.strengths[i])); } else { //GameObject.Find("LType" + (i + 1).ToString()).GetComponent<Image>().enabled = false; GameObject.Find("LType" + (i + 1).ToString() + "Txt").GetComponent <Text>().text = ""; } } for (int i = 0; i < 4; i++) { if (mSkills.Count > i) { GameObject.Find("Sk0" + (i + 1) + "Res01Gem").GetComponent <Image>().enabled = true; GameObject.Find("Sk0" + (i + 1) + "Res02Gem").GetComponent <Image>().enabled = true; GameObject.Find("LSk0" + (i + 1) + "C").GetComponent <Text>().text = mSkills[i]; GameObject.Find("LSk0" + (i + 1) + "CDesc").GetComponent <Text>().text = PanelManager.getEffectsString(sMetas[i].effects); GameObject.Find("Sk0" + (i + 1) + "Res01Txt").GetComponent <Text>().text = sMetas[i].req1.req.ToString(); GameObject.Find("Sk0" + (i + 1) + "Res01Gem").GetComponent <Image>().sprite = glossy.getGemSprite(sMetas[i].req1.gem); GameObject.Find("Sk0" + (i + 1) + "Res02Txt").GetComponent <Text>().text = sMetas[i].req2.req.ToString(); GameObject.Find("Sk0" + (i + 1) + "Res02Gem").GetComponent <Image>().sprite = glossy.getGemSprite(sMetas[i].req2.gem); } else { GameObject.Find("LSk0" + (i + 1) + "C").GetComponent <Text>().text = ""; GameObject.Find("LSk0" + (i + 1) + "CDesc").GetComponent <Text>().text = ""; GameObject.Find("Sk0" + (i + 1) + "Res01Txt").GetComponent <Text>().text = ""; GameObject.Find("Sk0" + (i + 1) + "Res02Txt").GetComponent <Text>().text = ""; GameObject.Find("Sk0" + (i + 1) + "Res01Gem").GetComponent <Image>().enabled = false; GameObject.Find("Sk0" + (i + 1) + "Res02Gem").GetComponent <Image>().enabled = false; } } }
void moveLocation(int clk) { StopCoroutine(WaitForExit()); panelOpen = true; if (clk == -1) { notDeleting(); notSwapping(); if (currentLocation == Location.Main) { currentLocation = Location.None; clearAll(); openPnl.SetActive(true); StartCoroutine(WaitForExit()); } else if (currentLocation == Location.RosterInfo) { currentLocation = Location.Main; moveLocation(0); } else if (currentLocation == Location.Vault && vaultSwap) { notVaultSwapping(); notVaultDeleting(); vaultPnl.SetActive(true); rosterPnl.SetActive(false); } else { currentLocation = Location.Main; notVaultSwapping(); notVaultDeleting(); clearAll(); mainPnl.SetActive(true); } } else { switch (currentLocation) { case Location.Main: switch (clk) { case 0: currentLocation = Location.Roster; rosterPnl.SetActive(true); loadRoster(); break; case 1: currentLocation = Location.Vault; vaultPnl.SetActive(true); loadVault(); break; case 2: currentLocation = Location.Items; itemsPnl.SetActive(true); loadItems(); break; case 3: currentLocation = Location.Status; statusPnl.SetActive(true); break; case 4: currentLocation = Location.Glossary; glossaryPnl.SetActive(true); LoadGlossary(); break; default: currentLocation = Location.None; break; } break; case Location.Vault: if (vaultSwap) { AdventureMeta meta = BaseSaver.getAdventure(); meta.SwitchInVault(clk - 1, vaultPos); BaseSaver.putAdventure(meta); GameObject.FindWithTag("Player").GetComponent <PlayerMain>().playerMeta = meta; notVaultSwapping(); vaultPnl.SetActive(true); rosterPnl.SetActive(false); loadVault(); } break; case Location.Roster: if (!swapping && !deleting) { currentLocation = Location.RosterInfo; rosterInfoPnl.SetActive(true); loadRosterInfo(clk); } else if (swapping) { Debug.Log("Location.Roster: "); if (swapBuffer[0] == -1) { swapBuffer[0] = clk - 1; GameObject.Find("RosterPnl0" + clk).GetComponent <Outline>().effectColor = Color.red; GameObject.Find("RosterPnl0" + clk).GetComponent <Outline>().effectDistance = new Vector2(3, -3); //Debug.Log("swapBuffer[0]: " + swapBuffer[0].ToString()); } else if (swapBuffer[0] != clk - 1) { GameObject.Find("RosterPnl0" + (swapBuffer[0] + 1).ToString()).GetComponent <Outline>().effectColor = Color.black; GameObject.Find("RosterPnl0" + (swapBuffer[0] + 1).ToString()).GetComponent <Outline>().effectDistance = new Vector2(1, -1); swapBuffer[1] = clk - 1; //Debug.Log("swapBuffer[1]: " + swapBuffer[1].ToString()); AdventureMeta playerMeta = BaseSaver.getAdventure(); PlayerRosterMeta temp = new PlayerRosterMeta(playerMeta.roster[swapBuffer[0]]); playerMeta.roster[swapBuffer[0]] = new PlayerRosterMeta(playerMeta.roster[swapBuffer[1]]); playerMeta.roster[swapBuffer[1]] = temp; BaseSaver.putAdventure(playerMeta); GameObject.FindWithTag("Player").GetComponent <PlayerMain>().playerMeta = playerMeta; swapping = false; loadRoster(); } } else if (deleting) { if (deleteBuffer[0] == -1) { deleteBuffer[0] = clk - 1; GameObject.Find("RosterPnl0" + clk).GetComponent <Outline>().effectColor = Color.red; GameObject.Find("RosterPnl0" + clk).GetComponent <Outline>().effectDistance = new Vector2(3, -3); } else { GameObject.Find("RosterPnl0" + (deleteBuffer[0] + 1).ToString()).GetComponent <Outline>().effectColor = Color.black; GameObject.Find("RosterPnl0" + (deleteBuffer[0] + 1).ToString()).GetComponent <Outline>().effectDistance = new Vector2(1, -1); if (clk - 1 != deleteBuffer[0]) { notDeleting(); } else { AdventureMeta playerMeta = BaseSaver.getAdventure(); List <PlayerRosterMeta> roster = new List <PlayerRosterMeta>(playerMeta.roster); roster.RemoveAt(deleteBuffer[0]); if (playerMeta.vault.Length > 0) { roster.Add(playerMeta.vault[0]); playerMeta.vault = playerMeta.vault.Skip(1).ToArray(); } playerMeta.roster = roster.ToArray(); BaseSaver.putAdventure(playerMeta); notDeleting(); loadRoster(); } } } break; case Location.None: Debug.Log("Here None"); currentLocation = Location.Main; mainPnl.SetActive(true); break; default: break; } } }