// To initiate the adventure private async void Start_Clicked(object sender, EventArgs e) { Start.IsEnabled = false; // disable the button to avoid multiple clicks. actIndicator.IsRunning = true; await App.isNetworkAccess(); if (adventure.waypointID == null) // handle error when no starting waypoint found { actIndicator.IsRunning = false; await DisplayAlert("Error", "Could not find the stating waypoint! This adventure is current unavailable or under development.", "Cancel"); Start.IsEnabled = true; // enable the button. return; } session = await SessionLogic.GetSession(App.myTeam.teamID, adventure.adventureID); if (session == null) //this is the first time the team is playing this adventure { await SessionLogic.PostSession(adventure); //create a new session for this adventure and team session = await SessionLogic.GetSession(App.myTeam.teamID, adventure.adventureID); } else { actIndicator.IsRunning = false; bool sng = await DisplayAlert("Warning", "Starting new game will cause your past save of this adventure be removed!", "Start new game", "Cancel"); if (sng == true) { actIndicator.IsRunning = true; //Reset game state await SessionLogic.PutSession(App.myTeam.teamID, adventure.adventureID, adventure.waypointID.Value); session = await SessionLogic.GetSession(App.myTeam.teamID, adventure.adventureID); } else { Start.IsEnabled = true; // enable the button. return; } } Waypoint wp = await WaypointLogic.GetWaypoint(session.WaypointID); App.atWaypointID = session.WaypointID; App.atAdventureID = session.AdventureID; App.reachableWaypoints = await AdventureMapLogic.GetAdventureMap(App.atWaypointID); App.getLocation(); actIndicator.IsRunning = false; Start.IsEnabled = true; // enable the button. await Navigation.PushAsync(new StoryPage(adventure.title, wp)); }
private async void Continue_Clicked(object sender, EventArgs e) { Continue.IsEnabled = false; // disable the button to avoid multiple clicks. actIndicator.IsRunning = true; await App.isNetworkAccess(); //session = SessionLogic.GetSession(App.myTeam.teamID, adventure.adventureID).Result; Waypoint wp = await WaypointLogic.GetWaypoint(session.WaypointID); App.atWaypointID = session.WaypointID; App.atAdventureID = session.AdventureID; App.reachableWaypoints = await AdventureMapLogic.GetAdventureMap(App.atWaypointID); App.getLocation(); actIndicator.IsRunning = false; Continue.IsEnabled = true; // enable the button. await Navigation.PushAsync(new StoryPage(adventure.title, wp)); }
// To support movement between waypoint, it will check whether the players are allowed to move to the next waypoint or not async void OnWaypointAlertClick(object sender, EventArgs e) { continue_btn.IsEnabled = false; // disable the button to avoid multiple clicks. actIndicator.IsRunning = true; await App.isNetworkAccess(); if (isCompleted == false) // requests to finished challenge before move to the next waypoint { actIndicator.IsRunning = false; await DisplayAlert("Failed", "You have not completed the challenge yet. Try again!", "Ok"); continue_btn.IsEnabled = true; // enable the button. return; } if (isEndpoint == true) // handles the last waypoint completed. { actIndicator.IsRunning = false; await DisplayAlert("Congratulation", "You have completed '" + adventureTitle + "'!", "Ok"); continue_btn.Text = "Completed"; continue_btn.IsEnabled = false; return; } await App.getLocation(); // the main method to compare location Waypoint wp = await WaypointLogic.GetWaypoint(App.atWaypointID); bool reached = false; foreach (Waypoint w in App.reachableWaypoints) { if (w.WaypointId == wp.WaypointId) { reached = true; } } if (reached == false) // alerts if not reached a new waypoint yet { actIndicator.IsRunning = false; await DisplayAlert("Failed", "You have not reached a new story point yet. Keep searching!", "Ok"); continue_btn.IsEnabled = true; // enable the button. return; } //Save new state await SessionLogic.PutSession(App.myTeam.teamID, App.atAdventureID, App.atWaypointID); // opens new Story page with the content of the next waypoint App.reachableWaypoints = await AdventureMapLogic.GetAdventureMap(App.atWaypointID); actIndicator.IsRunning = false; continue_btn.IsEnabled = true; // enable the button. await Navigation.PushAsync(new StoryPage(adventureTitle, wp)); }