void Start()
    {
        logger = new QuestGame.Logger();
        logger.info("GameManager.cs :: Initializing Game...");

        gameUsers  = new Users(textBoxInput, 0);
        totalUsers = gameUsers.getNumberOfUsers();
        logger.info("GameManager.cs :: Calling AdventureDeck...");
        advDeck.populateDeck();
        logger.info("GameManager.cs :: Calling StoryDeck...");
        storyDeck.populateDeck();
        passed = new bool[4] {
            false, false, false, false
        };

////		storyDeck.populateEventsDeck ();
//		PickUpAdventureCards (0, 12);
//		PickUpAdventureCards (1, 15);
//		PickUpAdventureCards (2, 12);
//		PickUpAdventureCards (3, 12);

        for (int i = 0; i < textBoxInput; i++)
        {
            PickUpAdventureCards(i, 12);
        }

        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        togglePlayerCanvas(playerTurn);
    }
Example #2
0
    void Start()
    {
        gameUsers  = new Users(textBoxInput, 0);
        totalUsers = gameUsers.getNumberOfUsers();
        advDeck.populateDeck();

        //storyDeck.populateDeck ();
        passed = new bool[4] {
            false, false, false, false
        };

        logger = new QuestGame.Logger();



        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        logger.info("GameManager.cs :: Adventure advDeck has been created. with sizes of " + advDeck.getSizeOfDeck());
        logger.info("GameManager.cs :: Story storyDeck has been created. with sizes of " + storyDeck.getSizeOfDeck());

        logger.info("GameManager.cs :: Game has been created with " + totalUsers + " players.");
        logger.info("GameManager.cs :: Adventure advDeck has been created. with sizes of " + advDeck.getSizeOfDeck());
        logger.info("GameManager.cs :: Story storyDeck has been created. with sizes of " + storyDeck.getSizeOfDeck());

        PickUpAdventureCard(0, "Saxons");
        PickUpAdventureCard(0, "Boar");
        PickUpAdventureCard(0, "Dagger");
        PickUpAdventureCard(0, "Sword");

        PickUpAdventureCard(1, "Sword");

        PickUpAdventureCard(2, "Horse");
        PickUpAdventureCard(2, "Excalibur");
        PickUpAdventureCard(2, "Amour");

        PickUpAdventureCard(3, "Battle-ax");
        PickUpAdventureCard(3, "Lance");
        PickUpAdventureCard(3, "Thieves");

        PickUpAdventureCards(0, 8);
        PickUpAdventureCards(1, 11);
        PickUpAdventureCards(2, 9);
        PickUpAdventureCards(3, 9);

        togglePlayerCanvas(playerTurn);
    }