public static T IDToField <T>(T field, int _constantID) where T : Transform
        {
            T newField = field;

            if (_constantID != 0)
            {
                newField = Serializer.returnComponent <T>(_constantID);

                if (newField != null)
                {
                    field = newField;
                }

                EditorGUILayout.BeginVertical("Button");
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Recorded ConstantID: " + _constantID.ToString(), EditorStyles.miniLabel);

                if (field == null)
                {
                    if (GUILayout.Button("Search scenes", EditorStyles.miniButton))
                    {
                        AdvGame.FindObjectWithConstantID(_constantID);
                    }
                }
                EditorGUILayout.EndHorizontal();
                EditorGUILayout.EndVertical();
            }
            return(field);
        }
        public GameObject ObjectIDToField(GameObject field, int _constantID)
        {
            if (_constantID != 0)
            {
                ConstantID newID = Serializer.returnComponent <ConstantID>(_constantID);
                if (field != null && field.GetComponent <ConstantID>() != null && field.GetComponent <ConstantID>().constantID == _constantID)
                {
                }
                else if (newID != null && !Application.isPlaying)
                {
                    field = newID.gameObject;
                }

                EditorGUILayout.BeginVertical("Button");
                EditorGUILayout.BeginHorizontal();
                EditorGUILayout.LabelField("Recorded ConstantID: " + _constantID.ToString(), EditorStyles.miniLabel);
                if (field == null)
                {
                    if (GUILayout.Button("Search scenes", EditorStyles.miniButton))
                    {
                        AdvGame.FindObjectWithConstantID(_constantID);
                    }
                }
                EditorGUILayout.EndHorizontal();

                EditorGUILayout.EndVertical();
            }
            return(field);
        }