private void View_Resize(object sender, EventArgs e) { try { int width = View.Width; int height = View.Height; Wrapper.SetControlRect(Tabs, new Rectangle(45, 50, width - 45, height - 65)); DefinedLayout.SetControlRect(TimerList, new Rectangle(0, 0, width - 45, height - 80)); PlayerLayout.SetControlRect(PlayerList, new Rectangle(0, 0, width - 45, (height - 65) / 2)); PlayerLayout.SetControlRect(GuildList, new Rectangle(0, (height - 65) / 2, width - 45, (height - 65) / 2)); LogoutLayout.SetControlRect(FriendsList, new Rectangle(0, 20, (width - 45) / 2, height - 145)); LogoutLayout.SetControlRect(EnemiesList, new Rectangle((width - 45) / 2, 20, (width - 45) / 2, height - 145)); CorpseLayout.SetControlRect(CorpseList, new Rectangle(0, 0, width - 45, height - 80)); PortalLayout.SetControlRect(PortalList, new Rectangle(0, 0, width - 45, height - 80)); PlayerList.SetColumnWidth(1, width - 215); PlayerList.SetColumnWidth(2, 45); PlayerList.SetColumnWidth(3, 75); PlayerList.SetColumnWidth(4, 0); GuildList.SetColumnWidth(1, width - 215); GuildList.SetColumnWidth(2, 45); GuildList.SetColumnWidth(3, 75); GuildList.SetColumnWidth(4, 0); TimerList.SetColumnWidth(1, width - 215); TimerList.SetColumnWidth(2, 45); TimerList.SetColumnWidth(3, 75); TimerList.SetColumnWidth(4, 0); PortalList.SetColumnWidth(1, width - 215); PortalList.SetColumnWidth(2, 45); PortalList.SetColumnWidth(3, 75); PortalList.SetColumnWidth(4, 0); CorpseList.SetColumnWidth(1, width - 215); CorpseList.SetColumnWidth(2, 45); CorpseList.SetColumnWidth(3, 75); CorpseList.SetColumnWidth(4, 0); FriendsList.SetColumnWidth(0, (width - 45) / 2 - 45); EnemiesList.SetColumnWidth(0, (width - 45) / 2 - 45); Wrapper2.SetControlRect(Tabs2, new Rectangle(45, 100, width - 45, height - 100)); Rectangle controlRect = Wrapper.GetControlRect(VersusNote); Wrapper.SetControlRect(VersusNote, new Rectangle(width - 125, 32, 35, 15)); controlRect = Wrapper.GetControlRect(GuildNote); Wrapper.SetControlRect(GuildNote, new Rectangle(width - 205, 32, 70, 15)); controlRect = Wrapper.GetControlRect(EnemyNote); Wrapper.SetControlRect(EnemyNote, new Rectangle(width - 75, 32, 70, 15)); controlRect = LogoutLayout.GetControlRect(AddFriend); LogoutLayout.SetControlRect(AddFriend, new Rectangle((width - 45) / 2 - 40, height - 125, 40, 15)); controlRect = LogoutLayout.GetControlRect(AddEnemy); LogoutLayout.SetControlRect(AddEnemy, new Rectangle(width - 85, height - 125, 40, 15)); controlRect = LogoutLayout.GetControlRect(Friend); LogoutLayout.SetControlRect(Friend, new Rectangle(4, height - 125, (width - 45) / 2 - 45, 15)); controlRect = LogoutLayout.GetControlRect(Enemy); LogoutLayout.SetControlRect(Enemy, new Rectangle((width - 45) / 2 + 5, height - 125, (width - 45) / 2 - 45, 15)); controlRect = LogoutLayout.GetControlRect(FriendsNote); LogoutLayout.SetControlRect(FriendsNote, new Rectangle(5, 0, (width / 2) - 5, 15)); controlRect = LogoutLayout.GetControlRect(EnemiesNote); LogoutLayout.SetControlRect(EnemiesNote, new Rectangle((width / 2) + 5, 0, (width / 2) - 5, 15)); controlRect = AlertLayout.GetControlRect(AudioNote); AlertLayout.SetControlRect(AudioNote, new Rectangle(5, 5, width - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertSPK); AlertLayout.SetControlRect(AlertSPK, new Rectangle(5, 25, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertSS); AlertLayout.SetControlRect(AlertSS, new Rectangle(((width - 45) / 2) + 10, 25, (width / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertOdds); AlertLayout.SetControlRect(AlertOdds, new Rectangle(5, 45, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertBc); AlertLayout.SetControlRect(AlertBc, new Rectangle(((width - 45) / 2) + 10, 45, (width / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertDT); AlertLayout.SetControlRect(AlertDT, new Rectangle(5, 65, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertPKT); AlertLayout.SetControlRect(AlertPKT, new Rectangle(((width - 45) / 2) + 10, 65, (width / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(TextNote); AlertLayout.SetControlRect(TextNote, new Rectangle(5, 85, width - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertPA); AlertLayout.SetControlRect(AlertPA, new Rectangle(5, 105, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertPF); AlertLayout.SetControlRect(AlertPF, new Rectangle(5, 125, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(AlertLogP); AlertLayout.SetControlRect(AlertLogP, new Rectangle(((width - 45) / 2) + 10, 105, ((width - 45) / 2) - 10, controlRect.Height)); controlRect = AlertLayout.GetControlRect(AlertDA); AlertLayout.SetControlRect(AlertDA, new Rectangle(((width - 45) / 2) + 10, 125, ((width - 45) / 2) - 10, controlRect.Height)); controlRect = AlertLayout.GetControlRect(AlertLS); AlertLayout.SetControlRect(AlertLS, new Rectangle(5, 145, ((width - 45) / 2) - 10, 20)); controlRect = AlertLayout.GetControlRect(SaveSettings2); AlertLayout.SetControlRect(SaveSettings2, new Rectangle(0, height - 107, width - 45 - 60, 15)); controlRect = AlertLayout.GetControlRect(ResetAlarms); AlertLayout.SetControlRect(ResetAlarms, new Rectangle(width - 45 - 60, height - 107, 60, 15)); controlRect = SentryLayout.GetControlRect(ElementLbl); SentryLayout.SetControlRect(ElementLbl, new Rectangle(5, 5, 60, 20)); controlRect = SentryLayout.GetControlRect(BehaviourLbl); SentryLayout.SetControlRect(BehaviourLbl, new Rectangle((width - 45) / 2 + 5, 5, 60, 20)); controlRect = SentryLayout.GetControlRect(Element); SentryLayout.SetControlRect(Element, new Rectangle(5, 25, (width - 45) / 2 - 10, 20)); controlRect = SentryLayout.GetControlRect(Behaviour); SentryLayout.SetControlRect(Behaviour, new Rectangle((width - 45) / 2 + 5, 25, (width - 45) / 2 - 10, 20)); controlRect = SentryLayout.GetControlRect(Ticker); SentryLayout.SetControlRect(Ticker, new Rectangle(5, 45, 60, 15)); controlRect = SentryLayout.GetControlRect(TickerNote); SentryLayout.SetControlRect(TickerNote, new Rectangle(70, 45, (width - 45) / 2 - 45, 15)); controlRect = SentryLayout.GetControlRect(TickerNote2); SentryLayout.SetControlRect(TickerNote2, new Rectangle(5, 60, width - 45, 15)); controlRect = SentryLayout.GetControlRect(Range); SentryLayout.SetControlRect(Range, new Rectangle(5, 85, 30, 15)); controlRect = SentryLayout.GetControlRect(RangeNote); SentryLayout.SetControlRect(RangeNote, new Rectangle(40, 85, 120, 15)); controlRect = SentryLayout.GetControlRect(Timer); SentryLayout.SetControlRect(Timer, new Rectangle(5, 105, 30, 15)); controlRect = SentryLayout.GetControlRect(TimerNote); SentryLayout.SetControlRect(TimerNote, new Rectangle(40, 105, 120, 15)); controlRect = SentryLayout.GetControlRect(Comps); SentryLayout.SetControlRect(Comps, new Rectangle(5, 125, 30, 15)); controlRect = SentryLayout.GetControlRect(TapersNote); SentryLayout.SetControlRect(TapersNote, new Rectangle(40, 125, 120, 15)); controlRect = SentryLayout.GetControlRect(Slots); SentryLayout.SetControlRect(Slots, new Rectangle(5, 145, 30, 15)); controlRect = SentryLayout.GetControlRect(SlotsNote); SentryLayout.SetControlRect(SlotsNote, new Rectangle(40, 145, 120, 15)); controlRect = SentryLayout.GetControlRect(UseMacroLogic); SentryLayout.SetControlRect(UseMacroLogic, new Rectangle((width - 45) / 2 + 5, 85, (width - 45) / 2 - 10, 15)); controlRect = SentryLayout.GetControlRect(UseLogDie); SentryLayout.SetControlRect(UseLogDie, new Rectangle((width - 45) / 2 + 5, 105, (width - 45) / 2 - 10, 15)); controlRect = SentryLayout.GetControlRect(SaveSettings3); SentryLayout.SetControlRect(SaveSettings3, new Rectangle(0, height - 107, width - 45 - 60, 15)); controlRect = SentryLayout.GetControlRect(ResetOptions); SentryLayout.SetControlRect(ResetOptions, new Rectangle(width - 45 - 60, height - 107, 60, 15)); controlRect = Wrapper.GetControlRect(Die); Wrapper.SetControlRect(Die, new Rectangle(0, height - 15, 40, 15)); controlRect = Wrapper.GetControlRect(IgnoreVP); Wrapper.SetControlRect(IgnoreVP, new Rectangle(40, height - 15, 40, 15)); controlRect = Wrapper.GetControlRect(Fixbusy); Wrapper.SetControlRect(Fixbusy, new Rectangle(80, height - 15, 40, 15)); controlRect = Wrapper.GetControlRect(Loc); Wrapper.SetControlRect(Loc, new Rectangle(120, height - 15, 40, 15)); controlRect = Wrapper.GetControlRect(ModeLbl); Wrapper.SetControlRect(ModeLbl, new Rectangle(165, height - 15, 35, 15)); controlRect = Wrapper.GetControlRect(Mode); Wrapper.SetControlRect(Mode, new Rectangle(200, height - 15, width - 190, 15)); controlRect = Wrapper.GetControlRect(Imperil); Wrapper.SetControlRect(Imperil, new Rectangle(0, 0, 40, 15)); controlRect = Wrapper.GetControlRect(Bludge); Wrapper.SetControlRect(Bludge, new Rectangle(40, 0, 40, 15)); controlRect = Wrapper.GetControlRect(Slash); Wrapper.SetControlRect(Slash, new Rectangle(80, 0, 40, 15)); controlRect = Wrapper.GetControlRect(Pierce); Wrapper.SetControlRect(Pierce, new Rectangle(120, 0, 40, 15)); controlRect = Wrapper.GetControlRect(Light); Wrapper.SetControlRect(Light, new Rectangle(0, 15, 40, 15)); controlRect = Wrapper.GetControlRect(Acid); Wrapper.SetControlRect(Acid, new Rectangle(40, 15, 40, 15)); controlRect = Wrapper.GetControlRect(Fire); Wrapper.SetControlRect(Fire, new Rectangle(80, 15, 40, 15)); controlRect = Wrapper.GetControlRect(Cold); Wrapper.SetControlRect(Cold, new Rectangle(120, 15, 40, 15)); controlRect = Wrapper.GetControlRect(Stam); Wrapper.SetControlRect(Stam, new Rectangle(200, 0, 40, 15)); controlRect = Wrapper.GetControlRect(Harm); Wrapper.SetControlRect(Harm, new Rectangle(200, 15, 40, 15)); controlRect = Wrapper.GetControlRect(Tag); Wrapper.SetControlRect(Tag, new Rectangle(240, 0, width - 240, 30)); controlRect = AdminLayout.GetControlRect(AdminNote); AdminLayout.SetControlRect(AdminNote, new Rectangle(5, 5, width - 50, 15)); controlRect = AdminLayout.GetControlRect(ForcelogNote); AdminLayout.SetControlRect(ForcelogNote, new Rectangle(5, 35, 100, 15)); controlRect = AdminLayout.GetControlRect(ForcelogBox); AdminLayout.SetControlRect(ForcelogBox, new Rectangle(5, 55, width - 110, 15)); controlRect = AdminLayout.GetControlRect(ForcelogButton); AdminLayout.SetControlRect(ForcelogButton, new Rectangle(0, 85, (width - 50) / 2, 15)); controlRect = AdminLayout.GetControlRect(ForceRelogButton); AdminLayout.SetControlRect(ForceRelogButton, new Rectangle((width - 50) / 2, 85, (width - 50) / 2, 15)); controlRect = AdminLayout.GetControlRect(ForcelocButton); AdminLayout.SetControlRect(ForcelocButton, new Rectangle(0, 105, (width - 50) / 2, 15)); controlRect = AdminLayout.GetControlRect(ForcedieButton); AdminLayout.SetControlRect(ForcedieButton, new Rectangle((width - 50) / 2, 105, (width - 50) / 2, 15)); controlRect = Wrapper.GetControlRect(Strength); Wrapper.SetControlRect(Strength, new Rectangle(0, 50, 20, 20)); controlRect = Wrapper.GetControlRect(Endurance); Wrapper.SetControlRect(Endurance, new Rectangle(20, 50, 20, 20)); controlRect = Wrapper.GetControlRect(Coordination); Wrapper.SetControlRect(Coordination, new Rectangle(0, 70, 20, 20)); controlRect = Wrapper.GetControlRect(Quickness); Wrapper.SetControlRect(Quickness, new Rectangle(20, 70, 20, 20)); controlRect = Wrapper.GetControlRect(Focus); Wrapper.SetControlRect(Focus, new Rectangle(0, 90, 20, 20)); controlRect = Wrapper.GetControlRect(Willpower); Wrapper.SetControlRect(Willpower, new Rectangle(20, 90, 20, 20)); controlRect = Wrapper.GetControlRect(Run); Wrapper.SetControlRect(Run, new Rectangle(0, 120, 20, 20)); controlRect = Wrapper.GetControlRect(StamRegen); Wrapper.SetControlRect(StamRegen, new Rectangle(20, 120, 20, 20)); controlRect = Wrapper.GetControlRect(Creature); Wrapper.SetControlRect(Creature, new Rectangle(0, 150, 20, 20)); controlRect = Wrapper.GetControlRect(Life); Wrapper.SetControlRect(Life, new Rectangle(20, 150, 20, 20)); controlRect = Wrapper.GetControlRect(War); Wrapper.SetControlRect(War, new Rectangle(0, 170, 20, 20)); controlRect = Wrapper.GetControlRect(MagicD); Wrapper.SetControlRect(MagicD, new Rectangle(20, 170, 20, 20)); controlRect = Wrapper.GetControlRect(HeavyW); Wrapper.SetControlRect(HeavyW, new Rectangle(0, 190, 20, 20)); controlRect = Wrapper.GetControlRect(MelD); Wrapper.SetControlRect(MelD, new Rectangle(20, 190, 20, 20)); controlRect = Wrapper.GetControlRect(MissW); Wrapper.SetControlRect(MissW, new Rectangle(0, 210, 20, 20)); controlRect = Wrapper.GetControlRect(MissD); Wrapper.SetControlRect(MissD, new Rectangle(20, 210, 20, 20)); } catch (Exception ex) { Repo.RecordException(ex); } }