public void SubGridChanges(bool clean = false, bool dupCheck = false) { foreach (var grid in AddSubGrids) { if (grid == MyGrid) { continue; } RegisterSubGrid(grid, dupCheck); } AddSubGrids.Clear(); foreach (var grid in RemSubGrids) { if (grid == MyGrid) { continue; } UnRegisterSubGrid(grid); } RemSubGrids.Clear(); if (!clean) { UpdateRoot(); } }
internal void CleanUp() { RegisterMyGridEvents(false); foreach (var grid in SubGrids) { if (grid == MyGrid) { continue; } RemSubGrids.Add(grid); } AddSubGrids.Clear(); SubGridChanges(); SubGrids.Clear(); Obstructions.Clear(); TargetAis.Clear(); EntitiesInRange.Clear(); Batteries.Clear(); Targets.Clear(); SortedTargets.Clear(); BlockGroups.Clear(); Weapons.Clear(); WeaponsIdx.Clear(); WeaponBase.Clear(); AmmoInventories.Clear(); Inventories.Clear(); LiveProjectile.Clear(); DeadProjectiles.Clear(); ControllingPlayers.Clear(); SourceCount = 0; BlockCount = 0; MyOwner = 0; PointDefense = false; FadeOut = false; SupressMouseShoot = false; OverPowered = false; UpdatePowerSources = false; AvailablePowerChanged = false; PowerIncrease = false; RequestedPowerChanged = false; RequestIncrease = false; DbReady = false; Focus.Clean(); MyShieldTmp = null; MyShield = null; MyPlanetTmp = null; MyPlanet = null; TerminalSystem = null; LastWeaponTerminal = null; LastTerminal = null; PowerDistributor = null; }
public void CleanSubGrids() { foreach (var grid in SubGrids) { if (grid == MyGrid) { continue; } UnRegisterSubGrid(grid, true); } SubGrids.Clear(); RemSubGrids.Clear(); AddSubGrids.Clear(); TmpSubGrids.Clear(); SubGridsChanged = false; }
public void SubGridDetect() { if (PrevSubGrids.Count == 0) { return; } AddSubGrids.Clear(); foreach (var sub in PrevSubGrids) { AddSubGrids.Add(sub); TmpSubGrids.Add(sub); } TmpSubGrids.IntersectWith(RemSubGrids); RemSubGrids.ExceptWith(AddSubGrids); AddSubGrids.ExceptWith(TmpSubGrids); TmpSubGrids.Clear(); SubGridsChanged = AddSubGrids.Count != 0 || RemSubGrids.Count != 0; }
public void SubGridChanges() { foreach (var grid in AddSubGrids) { if (grid == MyGrid) { continue; } grid.OnFatBlockAdded += FatBlockAdded; grid.OnFatBlockRemoved += FatBlockRemoved; FatMap fatMap; if (Session.GridToFatMap.TryGetValue(grid, out fatMap)) { var blocks = fatMap.MyCubeBocks; for (int i = 0; i < blocks.Count; i++) { FatBlockAdded(blocks[i]); } } } AddSubGrids.Clear(); foreach (var grid in RemSubGrids) { if (grid == MyGrid) { continue; } SubGrids.Remove(grid); grid.OnFatBlockAdded -= FatBlockAdded; grid.OnFatBlockRemoved -= FatBlockRemoved; } RemSubGrids.Clear(); UpdateConstruct(); }