public void Add_SavesToDatabase() { var options = new DbContextOptionsBuilder <GameInfoContext>() .UseInMemoryDatabase(databaseName: "AddItem_ToDb") .Options; using (var context = new GameInfoContext(options)) { var itemToAdd = new AddItemInputModel() { Name = "Item", AcquiredFrom = "How to get", Usage = "None" }; var service = new ItemsService(context); service.Add(itemToAdd); var expectedItem = new Item() { Name = itemToAdd.Name, AcquiredFrom = itemToAdd.AcquiredFrom, Usage = itemToAdd.Usage }; var itemFromDb = context.Items.First(); Assert.NotEmpty(context.Items); Assert.Equal(expectedItem.Name, itemFromDb.Name); Assert.Equal(expectedItem.AcquiredFrom, itemFromDb.AcquiredFrom); Assert.Equal(expectedItem.Usage, itemFromDb.Usage); } }
public IActionResult Add(AddItemInputModel inputModel) { if (!ModelState.IsValid) { return(View()); } _itemsService.Add(inputModel); return(Redirect(Items_Root_Path)); }
public void Add(AddItemInputModel model) { var item = new Item { Name = model.Name, AcquiredFrom = model.AcquiredFrom, Usage = model.Usage }; this._db.Items.Add(item); this._db.SaveChanges(); }
public async Task AddItemAsync(AddItemInputModel model) { var item = new Item { Name = model.Name, ItemImage = model.ItemImage, ItemBigImage = model.ItemBigImage, ItemType = model.ItemType, BasicItemType = model.BasicItemType, UpgradeItemType = model.UpgradeItemType, NeutralItemTier = model.NeutralItemTier, ItemGoldPrice = model.ItemGoldPrice, DescriptionTitle = model.DescriptionTitle, Description = model.Description, Hint = model.Hint, Lore = model.Lore, Cooldown = model.Cooldown, ManaCost = model.ManaCost, }; await this.itemRepository.AddAsync(item); await this.itemRepository.SaveChangesAsync(); }
public async Task <IActionResult> AddItem(AddItemInputModel model) { await this.itemsService.AddItemAsync(model); return(this.Redirect("/Items/All")); }