public ActionResult Add(AddEditFloraViewModel vModel) { string message = string.Empty; ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IFlora newObj = vModel.DataObject; if (newObj.Wood == null && newObj.Flower == null && newObj.Seed == null && newObj.Leaf == null && newObj.Fruit == null) { message = "At least one of the parts of this plant must be valid."; } if (string.IsNullOrWhiteSpace(message)) { if (newObj.Create(authedUser.GameAccount, authedUser.GetStaffRank(User)) == null) { message = "Error; Creation failed."; } else { LoggingUtility.LogAdminCommandUsage("*WEB* - AddFlora[" + newObj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Creation Successful."; } } return(RedirectToAction("Index", new { Message = message })); }
public ActionResult Add(long Template = -1) { AddEditFloraViewModel vModel = new AddEditFloraViewModel(Template) { AuthedUser = UserManager.FindById(User.Identity.GetUserId()) }; return(View("~/Views/GameAdmin/Flora/Add.cshtml", vModel)); }
public ActionResult Add() { var vModel = new AddEditFloraViewModel(); vModel.authedUser = UserManager.FindById(User.Identity.GetUserId()); vModel.ValidMaterials = BackingDataCache.GetAll<IMaterial>(); vModel.ValidInanimateDatas = BackingDataCache.GetAll<IInanimateData>(); return View("~/Views/GameAdmin/Flora/Add.cshtml", vModel); }
public ActionResult Add(AddEditFloraViewModel vModel) { string message = string.Empty; var authedUser = UserManager.FindById(User.Identity.GetUserId()); var newObj = new Flora(); newObj.Name = vModel.Name; newObj.HelpText = vModel.HelpText; newObj.SunlightPreference = vModel.SunlightPreference; newObj.Coniferous = vModel.Coniferous; newObj.AmountMultiplier = vModel.AmountMultiplier; newObj.Rarity = vModel.Rarity; newObj.PuissanceVariance = vModel.PuissanceVariance; newObj.ElevationRange = new Tuple<int, int>(vModel.ElevationRangeLow, vModel.ElevationRangeHigh); newObj.TemperatureRange = new Tuple<int, int>(vModel.TemperatureRangeLow, vModel.TemperatureRangeHigh); newObj.HumidityRange = new Tuple<int, int>(vModel.HumidityRangeLow, vModel.HumidityRangeHigh); var newWood = BackingDataCache.Get<IMaterial>(vModel.Wood); if (newWood != null) newObj.Wood = newWood; var newFlower = BackingDataCache.Get<IInanimateData>(vModel.Flower); if (newFlower != null) newObj.Flower = newFlower; var newSeed = BackingDataCache.Get<IInanimateData>(vModel.Seed); if (newSeed != null) newObj.Seed = newSeed; var newLeaf = BackingDataCache.Get<IInanimateData>(vModel.Leaf); if (newLeaf != null) newObj.Leaf = newLeaf; var newFruit = BackingDataCache.Get<IInanimateData>(vModel.Fruit); if (newFruit != null) newObj.Fruit = newFruit; if (newWood == null && newFlower == null && newSeed == null && newLeaf == null && newFruit == null) message = "At least one of the parts of this plant must be valid."; newObj.OccursIn = vModel.OccursIn; if (!String.IsNullOrWhiteSpace(message)) { if (newObj.Create() == null) message = "Error; Creation failed."; else { LoggingUtility.LogAdminCommandUsage("*WEB* - AddFlora[" + newObj.ID.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Creation Successful."; } } return RedirectToAction("Index", new { Message = message }); }
public ActionResult Edit(long id, AddEditFloraViewModel vModel) { string message = string.Empty; ApplicationUser authedUser = UserManager.FindById(User.Identity.GetUserId()); IFlora obj = TemplateCache.Get <IFlora>(id); if (obj == null) { message = "That does not exist"; return(RedirectToAction("Index", new { Message = message })); } obj.Name = vModel.DataObject.Name; obj.HelpText = vModel.DataObject.HelpText; obj.SunlightPreference = vModel.DataObject.SunlightPreference; obj.Coniferous = vModel.DataObject.Coniferous; obj.AmountMultiplier = vModel.DataObject.AmountMultiplier; obj.Rarity = vModel.DataObject.Rarity; obj.PuissanceVariance = vModel.DataObject.PuissanceVariance; obj.ElevationRange = vModel.DataObject.ElevationRange; obj.TemperatureRange = vModel.DataObject.TemperatureRange; obj.HumidityRange = vModel.DataObject.HumidityRange; obj.Wood = vModel.DataObject.Wood; obj.Flower = vModel.DataObject.Flower; obj.Seed = vModel.DataObject.Seed; obj.Leaf = vModel.DataObject.Leaf; obj.Fruit = vModel.DataObject.Fruit; obj.OccursIn = vModel.DataObject.OccursIn; if (obj.Wood == null && obj.Flower == null && obj.Seed == null && obj.Leaf == null && obj.Fruit == null) { message = "At least one of the parts of this plant must be valid."; } if (string.IsNullOrWhiteSpace(message)) { if (obj.Save(authedUser.GameAccount, authedUser.GetStaffRank(User))) { LoggingUtility.LogAdminCommandUsage("*WEB* - EditFlora[" + obj.Id.ToString() + "]", authedUser.GameAccount.GlobalIdentityHandle); message = "Edit Successful."; } else { message = "Error; Edit failed."; } } return(RedirectToAction("Index", new { Message = message })); }
public ActionResult Edit(long id, string ArchivePath = "") { IFlora obj = TemplateCache.Get <IFlora>(id); if (obj == null) { return(RedirectToAction("Index", new { Message = "That does not exist" })); } AddEditFloraViewModel vModel = new AddEditFloraViewModel(ArchivePath, obj) { AuthedUser = UserManager.FindById(User.Identity.GetUserId()) }; return(View("~/Views/GameAdmin/Flora/Edit.cshtml", vModel)); }
public ActionResult Edit(long id) { string message = string.Empty; var vModel = new AddEditFloraViewModel(); vModel.authedUser = UserManager.FindById(User.Identity.GetUserId()); vModel.ValidMaterials = BackingDataCache.GetAll<IMaterial>(); vModel.ValidInanimateDatas = BackingDataCache.GetAll<IInanimateData>(); var obj = BackingDataCache.Get<IFlora>(id); if (obj == null) { message = "That does not exist"; return RedirectToAction("Index", new { Message = message }); } vModel.DataObject = obj; vModel.Name = obj.Name; vModel.HelpText = obj.HelpText; vModel.SunlightPreference = obj.SunlightPreference; vModel.Coniferous = obj.Coniferous; vModel.AmountMultiplier = obj.AmountMultiplier; vModel.Rarity = obj.Rarity; vModel.PuissanceVariance = obj.PuissanceVariance; vModel.ElevationRangeHigh = obj.ElevationRange.Item2; vModel.ElevationRangeLow = obj.ElevationRange.Item1; vModel.TemperatureRangeHigh = obj.TemperatureRange.Item2; vModel.TemperatureRangeLow = obj.TemperatureRange.Item1; vModel.HumidityRangeHigh = obj.HumidityRange.Item2; vModel.HumidityRangeLow = obj.HumidityRange.Item1; vModel.Wood = obj.Wood.ID; vModel.Flower = obj.Flower.ID; vModel.Fruit = obj.Fruit.ID; vModel.Seed = obj.Seed.ID; vModel.Leaf = obj.Leaf.ID; return View("~/Views/GameAdmin/Flora/Edit.cshtml", vModel); }