public AddAction Add() { var addAction = new AddAction(this); PrintHand(); Console.WriteLine("Select cards to attack. Press 0 to select another action"); var input = Console.ReadLine(); if (string.IsNullOrEmpty(input)) { return(addAction); } var selected = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries); var result = new List <Card>(); foreach (var s in selected) { int res; if (int.TryParse(s, out res)) { if (res <= 0 && res <= Hand.Count) { return(null); } result.Add(Hand[res - 1]); } } if (!addAction.AddCards(result)) { Console.WriteLine("You can't select these cards"); return(Add()); } return(addAction); }
private void AddToList(bool removeOld, object old) { if (removeOld) { RemoveAction.Invoke(Target.Value, (TElement)old); } AddAction.Invoke(Target.Value, Value.Value); }
public MetaTriggerData(string name, List <MetaActionData> allowedActions, System.Type triggerType, GetCreator creator, AddAction addAction, GetActions getActions) { this.name = name; this.triggerType = triggerType; this.allowedActions = allowedActions; this.creator = creator; this.addAction = addAction; this.getActions = getActions; }
private void BtnNew_Click(object sender, RoutedEventArgs e) { AddAction addWebActionDialog = new AddAction(availableActions, availableWebBehaviours); addWebActionDialog.ShowDialog(); if (addWebActionDialog.WebAction != null) { webActions.Add(addWebActionDialog.WebAction); } }
public void StructCloneTest() { var original = new AddAction() { amount = 5 }; var cloned = original.Copy(); Assert.AreEqual(original, cloned); Assert.AreNotSame(original, cloned); }
private void BtnEdit_Click(object sender, RoutedEventArgs e) { AddAction editWebActionDialog = new AddAction(availableActions, availableWebBehaviours, true); editWebActionDialog.WebAction = (Action)lsbWebActions.SelectedItem; editWebActionDialog.ShowDialog(); if (editWebActionDialog.WebAction != null) { webActions[webActions.IndexOf((Action)lsbWebActions.SelectedItem)] = editWebActionDialog.WebAction; } }
public void ShouldReturnTrue_WhenReducerFunctionIsRegistered() { var testSubject = new MultiActionReducerTestSubject(); var addAction = new AddAction(1); Assert.True(testSubject.ShouldReduceStateForAction(addAction)); var multiplyAction = new MultiplyAction(1); Assert.True(testSubject.ShouldReduceStateForAction(multiplyAction)); }
// Start is called before the first frame update void Awake() { controller = GetComponent <Controller2D>(); sfx = GetComponent <AudioSource>(); if (sword) { sword.OnAttack += AttackFreeze; sword.OnExitAttack += ExitAttackFreeze; } OnCollectCoin += AddCoins; }
void ReleaseDesignerOutlets() { if (AddAction != null) { AddAction.Dispose(); AddAction = null; } if (tableView != null) { tableView.Dispose(); tableView = null; } }
public void ShouldExecuteReducerFunction_WhenReducerFunctionIsRegisteredForActionType() { var testSubject = new MultiActionReducerTestSubject(); var state = new MultiActionReducerTestState(41); var addAction = new AddAction(1); state = testSubject.Reduce(state, addAction); Assert.Equal(42, state.Balance); state = new MultiActionReducerTestState(4); var multiplyAction = new MultiplyAction(10); state = testSubject.Reduce(state, multiplyAction); Assert.Equal(40, state.Balance); }
private void addObject() { //Create object AddAction addAction = new AddAction("Prefab/Panel", new Vector3(0, 0, -8)); base.managerListener.doAction(addAction); GameObject objectCreated = addAction.GameObject; //create tuve GameObject tubeObject = GameObject.Instantiate(Resources.Load("Prefab/Tube") as GameObject); TubeArrow tube = tubeObject.GetComponent <TubeArrow>(); tube.link(select, objectCreated); this.nodeCourant.Add(new Node(addAction.GameObject)); }
public void AddLine(Line l) { if (!_working) { var ac = new AddAction(l); if (pos != _actions.Count) { if (pos < 0) { pos = 0; } _actions.RemoveRange(pos, _actions.Count - pos); } _actions.Add(ac); pos = _actions.Count; } }
/** * Create a new text panel and a arrow to do the link with * the selected object. */ private void addObject() { if (objectSelected == null) { return; } //Create object AddAction addAction = new AddAction("Prefab/Panel", new Vector3(0, 0, -8)); base.managerListener.doAction(addAction); GameObject objectCreated = addAction.GameObject; //create tuve GameObject tubeObject = GameObject.Instantiate(Resources.Load("Prefab/Tube") as GameObject); TubeArrow tube = tubeObject.GetComponent <TubeArrow>(); tube.link(objectSelected, objectCreated); }
public SkypeContext() { Users = new ObservableCollection <SkypeUser>(); TestCommand = new DelegateCommand(() => { SkypeCommandLauncher.StartCall("echo123"); }); AddCommand = new DelegateCommand(() => { AddAction?.Invoke(); }); RemoveCommand = new DelegateCommand(() => { RemoveAction?.Invoke(); }); }
public JsonResult OnPostAddItem([FromBody] AddAction addAction) { using (SqlConnection connection = new SqlConnection(_connectionString)) { connection.Open(); SharedResult result = new SharedResult(); string procedureName = !addAction.Size.HasValue ? "[AddDirectory]" : "[AddFile]"; using (SqlCommand command = new SqlCommand("[dbo]." + procedureName, connection)) { command.CommandType = CommandType.StoredProcedure; command.CommandTimeout = 300; command.Parameters.Add("@Name", SqlDbType.NVarChar); command.Parameters["@Name"].Value = addAction.Name; if (addAction.Size.HasValue) { command.Parameters.Add("@Size", SqlDbType.BigInt); command.Parameters["@Size"].Value = addAction.Size.Value; } command.Parameters.Add("@IdParentDirectory", SqlDbType.Int); command.Parameters["@IdParentDirectory"].Value = addAction.IdParentDirectory; command.Parameters.Add("@ErrorText", SqlDbType.NVarChar); command.Parameters["@ErrorText"].Direction = ParameterDirection.Output; command.Parameters["@ErrorText"].Size = 4000; command.ExecuteNonQuery(); result.ErrorText = command.Parameters["@ErrorText"].Value.ToString(); } connection.Close(); return(new JsonResult(JsonConvert.SerializeObject(result))); } }
private void Button_SaveClicked(object sender, EventArgs e) { var model = (CreditCard)BindingContext; if (Common.ModelIsNull <CreditCard>(model)) { DependencyService.Get <IToast>().ShortAlert("不能有空值"); return; } if (!(model.RepaymentDate >= 1 || model.RepaymentDate <= 31)) { DependencyService.Get <IToast>().ShortAlert("还款日输入错误"); return; } if (!(model.StatementDate >= 1 || model.StatementDate <= 31)) { DependencyService.Get <IToast>().ShortAlert("账单日输入错误"); return; } model.CardNumber = model.CardNumber.Trim(); AddAction?.Invoke(BindingContext, e); DependencyService.Get <IToast>().ShortAlert("添加成功"); Navigation.PopAsync(true); }
static void Main(string[] args) { var repositoryManagerApi = new RepositoryManagerApi(); var emloyeesListAction = new ShowEmployeesAction(repositoryManagerApi.GetEmployeeApi(), repositoryManagerApi.GetPositionApi(), repositoryManagerApi.GetRuleApi(), repositoryManagerApi.GetOwerworkApi(), repositoryManagerApi.GetPaymentApi(), repositoryManagerApi.GetHolidayApi()); var addAction = new AddAction(repositoryManagerApi.GetEmployeeApi(), repositoryManagerApi.GetPositionApi(), repositoryManagerApi.GetRuleApi(), repositoryManagerApi.GetOwerworkApi(), repositoryManagerApi.GetPaymentApi(), repositoryManagerApi.GetHolidayApi()); var removeAction = new RemoveAction(repositoryManagerApi.GetEmployeeApi(), repositoryManagerApi.GetPositionApi(), repositoryManagerApi.GetRuleApi()); var calculateAction = new CalculateAction(repositoryManagerApi.GetCalculatorApi(), repositoryManagerApi.GetEmployeeApi()); var demo = new DemoDataGenerator(repositoryManagerApi); demo.Generate(); new MenuBuilder() .Title("Main menu") .Repeatable() .Item("Show", emloyeesListAction) .Item("Calculate money and hourse", calculateAction) .Item("Add", addAction) .Item("Remove", removeAction) .Exit("Exit") .GetMenu() .Run(); }
public void onGamePadEvent(ref Event e) { if (writeMode) { updateWriteMode(ref e); print("writemode"); return; } // Rename Action else if (UnityEngine.Input.GetKey(KeyCode.Joystick1Button1)) // A button { textMesh = select.GetComponentInChildren <TextMesh>(); renameAction = new RenameAction(textMesh); writeMode = true; } else if (UnityEngine.Input.GetKey(KeyCode.Joystick1Button6)) // LT button { InputLeftControlAction(); } else { if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button3)) // Y button { AddAction addAction = new AddAction(PrimitiveType.Cube, new Vector3(0, 0, -8)); base.managerListener.doAction(addAction); print("action: add"); this.nodeCourant.Add(new Node(addAction.GameObject)); } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button2) && !deleteMode) // B button { RemoveAction removeAction = new RemoveAction(ref this.nodeCourant); base.managerListener.doAction(removeAction); print("action: remove"); this.nodeCourant = removeAction.NodeCourant; if (this.nodeCourant == null) { Select(instance); } else { Select(nodeCourant.Gameobject); } deleteMode = true; } else if (UnityEngine.Input.GetKeyUp(KeyCode.Joystick1Button2) && deleteMode) // B button { deleteMode = false; } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button5)) // RB button { base.managerListener.undoAction(); print("action: undo"); } else if (UnityEngine.Input.GetKeyDown(KeyCode.Joystick1Button4)) // LB button { base.managerListener.redoAction(); print("action: redo"); } else { InputMoveAction(); } } }
//the logic to emit a single particle public void Emit(ParticleSystem system, ParticleSystemEmitData emit, int sourceIndex, float sourceIndexF, int step) { //need more capacity? if (particleCapacity == particles.Length) Array.Resize(ref this.particles, this.particles.Length * 2); uint index = particleCapacity++; //for profiling maxParticleCapacity = Math.Max(maxParticleCapacity, index); //find the step the particle will be removed on int stepIndex = emit.baseLifeTimeStep; if (emit.varianceTimeStep != 0) stepIndex += system.systemRandom.Next(emit.varianceTimeStep); stepIndex = Math.Max(1, stepIndex); //lifespan in steps int life = stepIndex; //remove step stepIndex = (stepIndex + step) & timeStepMask; //create the particle Particle particle = new Particle(); particle.index = particleCapacityF++; particle.previousParticleIndexForTimeStep = uint.MaxValue; particle.nextParticleIndexForTimeStep = uint.MaxValue; particle.addActionIndex = addActionCount; if (timeSteps[stepIndex].count++ != 0) { //step isn't empty? uint previousFirst = timeSteps[stepIndex].firstParticleIndex; particle.nextParticleIndexForTimeStep = previousFirst; particles[previousFirst].previousParticleIndexForTimeStep = index; } //start of the linked list timeSteps[stepIndex].firstParticleIndex = index; particle.timeStepIndex = (ushort)stepIndex; //store this.particles[index] = particle; //create the addAction AddAction action = new AddAction(); action.index = index; action.lifeSteps = (uint)life; action.indexF = particle.index; action.cloneFromIndex = sourceIndex; action.cloneFromIndexF = sourceIndexF; action.cloneTypeIndex = emit.emitFromTypeIndex; //if sourceIndex is -1, then this is a root level particle, //so it's positin is set by the application. if (sourceIndex == -1) { system.GetSpawnDetails(out action.spawnDetails); } typeEmitDependancy[emit.emitFromTypeIndex + 1] = true; //cannot spawn more than 32k particles in a single frame if (addActionCount != (ushort)short.MaxValue) { addActions[addActionCount] = action; if (++addActionCount == addActions.Length) Array.Resize(ref addActions, addActions.Length * 2); } }
void IParticleProcessor.Update(int particleCount, float particleCountF, float deltaTime, float[] globals, CopyAction[] copyActions, int copyActionCount, AddAction[] addActions, int addActionCount, int step) { float time = (float)(step/timeStepHz) + (float)(step%timeStepHz) * deltaTime; //first update all particles from the last frame... if (previousFrameCount > 0) frameMethod(previousFrameCount, time, random, deltaTime, globals, this.lifeData, this.positions, this.velocity, this.colours, this.userdata); //then, apply the move operations for (int i = 0; i < copyActionCount; i++) { CopyAction action = copyActions[i]; action.indexFrom = action.indexFrom & countMask; action.indexTo = action.indexTo & countMask; positions[action.indexTo] = positions[action.indexFrom]; velocity[action.indexTo] = velocity[action.indexFrom]; if (userdata != null) userdata[action.indexTo] = userdata[action.indexFrom]; if (colours != null) colours[action.indexTo] = colours[action.indexFrom]; if (lifeData != null) lifeData[action.indexTo] = lifeData[action.indexFrom]; } if (addActionCount > 0) { //make sure the indices array is big enough if (addActionCount > addIndices.Length) { int count = addIndices.Length; while (addActionCount > count) count *= 2; Array.Resize(ref addIndices, count); } //finally, add the new particles for (int i = 0; i < addActionCount; i++) { AddAction action = addActions[i]; // simply wrap if outside the expected range // this will produce similar glitches as the gpu processor action.index = action.index & countMask; if (action.cloneTypeIndex == -1) { //set all particle values to their defaults positions[action.index] = action.spawnDetails.PositionSize; velocity[action.index] = action.spawnDetails.VelocityRotation; if (userdata != null) userdata[action.index] = action.spawnDetails.UserValues; if (colours != null) colours[action.index] = action.spawnDetails.Colour; } else { //copy in particle values from another particle system CpuParticleProcessor other = (CpuParticleProcessor)processors[action.cloneTypeIndex]; uint fromIndex = (uint)action.cloneFromIndex & other.countMask; positions[action.index] = other.positions[fromIndex]; velocity[action.index] = other.velocity[fromIndex]; if (userdata != null) { if (other.userdata != null) userdata[action.index] = other.userdata[fromIndex]; else userdata[action.index] = new Vector4(); } if (colours != null) { if (other.colours != null) colours[action.index] = other.colours[fromIndex]; else colours[action.index] = new Vector4(); } } if (lifeData != null) this.lifeData[action.index] = new Vector2((float)action.lifeSteps * deltaTime, time); addIndices[i] = action.index; } //run the add logic onceMethod((uint)addActionCount, addIndices, time, random, deltaTime, globals, lifeData, positions, velocity, colours, userdata); } previousFrameCount = Math.Min((uint)particleCount, maxCount); // cannot process more }
public TransactionContainer(AddAction action) { addAction = action; }
private void Update() { if ( UIManager.IsModalActive() ) { return; } //if ( _pixelsToPopIn.Any() ) //{ // _popInTimeElapsed += TimeSpan.FromSeconds( Time.deltaTime ); // if ( ( _popInTimeElapsed.TotalSeconds / popInDelaySeconds ) > _poppedInCount ) // { // PopIn( _pixelsToPopIn[0] ); // if ( _audio ) // { // if ( !_audio.isPlaying ) // { // _audio.Play(); // } // if ( !_pixelsToPopIn.Any() ) // { // _audio.Stop(); // } // } // } //} var pointerPos = new Vector3( _pointerPosX.GetValue(), _pointerPosY.GetValue(), 0 ); var ray = Camera.main.ScreenPointToRay( pointerPos ); Debug.DrawRay( ray.origin, ray.direction * 100, Color.green ); PixelConfig selectedPixel = null; if ( _placePixel.IsActive() ) { var hits = Physics.RaycastAll( ray ); var sortedPixels = SortClosestPixels( ConvertToPixels( hits ) ); if ( sortedPixels.Any( p => p.Color.a > 0 ) ) { var pix = sortedPixels.First( p => p.Color.a > 0 ); if ( UIManager.SelectedTool == UIManager.Tools.Add ) { var sortedSurroundingPixels = SortClosestPixels( GetSurroundingPixels( sortedPixels, pix ) ); try { selectedPixel = sortedSurroundingPixels.First( p => _placeablePixels.Contains( p ) ); } catch { } } else if ( UIManager.SelectedTool == UIManager.Tools.Remove || UIManager.SelectedTool == UIManager.Tools.Change ) { selectedPixel = pix; } } else if ( UIManager.SelectedTool == UIManager.Tools.Add ) { try { selectedPixel = sortedPixels.First( p => _placeablePixels.Contains( p ) ); } catch { } } if ( selectedPixel != null ) { IEditAction action = null; if ( UIManager.SelectedTool == UIManager.Tools.Add ) { selectedPixel.Color = UIManager.GetSelectedColor(); RemoveFromPlaceablePixels( selectedPixel ); action = new AddAction( this, selectedPixel ); } else if ( UIManager.SelectedTool == UIManager.Tools.Remove ) { action = new RemoveAction( this, selectedPixel ); PopOut( selectedPixel ); } else if ( UIManager.SelectedTool == UIManager.Tools.Change ) { if ( selectedPixel.Color != UIManager.GetSelectedColor() ) { action = new ChangeAction( this, selectedPixel, UIManager.GetSelectedColor() ); selectedPixel.Color = UIManager.GetSelectedColor(); } } DetectPlaceablePixels(); if ( action != null ) { _actionStack.AddAction( action ); } } } }
public override void Revoke() { AddAction.ApplyAction(songObject); }
void IParticleProcessor.Update(int particleCount, float particleCountF, float deltaTime, float[] globals, CopyAction[] copyActions, int copyActionCount, AddAction[] addActions, int addActionCount, int step) { float time = (float)(step / timeStepHz) + (float)(step % timeStepHz) * deltaTime; //first update all particles from the last frame... if (previousFrameCount > 0) { frameMethod(previousFrameCount, time, random, deltaTime, globals, this.lifeData, this.positions, this.velocity, this.colours, this.userdata); } //then, apply the move operations for (int i = 0; i < copyActionCount; i++) { CopyAction action = copyActions[i]; action.indexFrom = action.indexFrom & countMask; action.indexTo = action.indexTo & countMask; positions[action.indexTo] = positions[action.indexFrom]; velocity[action.indexTo] = velocity[action.indexFrom]; if (userdata != null) { userdata[action.indexTo] = userdata[action.indexFrom]; } if (colours != null) { colours[action.indexTo] = colours[action.indexFrom]; } if (lifeData != null) { lifeData[action.indexTo] = lifeData[action.indexFrom]; } } if (addActionCount > 0) { //make sure the indices array is big enough if (addActionCount > addIndices.Length) { int count = addIndices.Length; while (addActionCount > count) { count *= 2; } Array.Resize(ref addIndices, count); } //finally, add the new particles for (int i = 0; i < addActionCount; i++) { AddAction action = addActions[i]; // simply wrap if outside the expected range // this will produce similar glitches as the gpu processor action.index = action.index & countMask; if (action.cloneTypeIndex == -1) { //set all particle values to their defaults positions[action.index] = action.spawnDetails.PositionSize; velocity[action.index] = action.spawnDetails.VelocityRotation; if (userdata != null) { userdata[action.index] = action.spawnDetails.UserValues; } if (colours != null) { colours[action.index] = action.spawnDetails.Colour; } } else { //copy in particle values from another particle system CpuParticleProcessor other = (CpuParticleProcessor)processors[action.cloneTypeIndex]; uint fromIndex = (uint)action.cloneFromIndex & other.countMask; positions[action.index] = other.positions[fromIndex]; velocity[action.index] = other.velocity[fromIndex]; if (userdata != null) { if (other.userdata != null) { userdata[action.index] = other.userdata[fromIndex]; } else { userdata[action.index] = new Vector4(); } } if (colours != null) { if (other.colours != null) { colours[action.index] = other.colours[fromIndex]; } else { colours[action.index] = new Vector4(); } } } if (lifeData != null) { this.lifeData[action.index] = new Vector2((float)action.lifeSteps * deltaTime, time); } addIndices[i] = action.index; } //run the add logic onceMethod((uint)addActionCount, addIndices, time, random, deltaTime, globals, lifeData, positions, velocity, colours, userdata); } previousFrameCount = Math.Min((uint)particleCount, maxCount); // cannot process more }
private static void HandleQueueModificationBaseAction(QueueModificationBaseAction action) { List <IDownloadableLink> matchingLinks; switch (action.MatchingItemType) { case ItemTypeToAddRemove.Course: matchingLinks = SharedVars.Courses .Where((course, j) => action.MatchingItems.Contains(j)) .SelectMany(course => SectionExtractor.ExtractSectionsForCourse(course).Result .SelectMany(section => section.Links)) .ToList(); break; case ItemTypeToAddRemove.Section: matchingLinks = SharedVars.Sections .Where((section, j) => action.MatchingItems.Contains(j)) .SelectMany(section => section.Links) .ToList(); break; case ItemTypeToAddRemove.Link: matchingLinks = SharedVars.SelectedSection.Links .Where((link, j) => action.MatchingItems.Contains(j)) .ToList(); break; default: matchingLinks = Enumerable.Empty <IDownloadableLink>().ToList(); break; } if (!matchingLinks.Any()) { ConsoleUtils.WriteLine("Unfortunately downloading files using multiple naming methods at once is not possible", ConsoleIOType.Error); return; } do { string message; if (action is AddAction) { var count = matchingLinks.Except(SharedVars.DownloadQueue).Count(); SharedVars.DownloadQueue.AddUnique(matchingLinks); message = $"Added {count} items (to revert, " + "simply call Remove like you did with Add in the same way and location"; } else { var count = SharedVars.DownloadQueue.Intersect(matchingLinks).Count(); SharedVars.DownloadQueue.RemoveAll(link => matchingLinks.Contains(link)); message = $"Removed {count} items (to revert, " + "simply call Add like you did with Remove in the same way and location"; } ConsoleUtils.WriteLine(message, ConsoleColor.Yellow); if (action is AddAction) { action = new RemoveAction(); } else { action = new AddAction(); } } while (MenuChooseItem.AskYesNoQuestion("Do you want to revert now? [Y/N] ")); }
public void OpenAddAction() { AddAction a = new AddAction(); a.Show(); }
public BuildCallback(string lbl, T v, List <T> or, ListExt.Mapper <T, string> mapper, Action <SelectState <T> > os, AddAction addAction, DeleteAction delAction, MoveAction moveAction) : this(lbl, v, or, mapper, os, addAction, delAction) { MoveAction = moveAction; }
public BuildCallback(string lbl, T v, List <T> or, ListExt.Mapper <T, string> mapper, Action <SelectState <T> > os, AddAction addAction, DeleteAction delAction, Action <T> prefix, Action <T> suffix) : this(lbl, v, or, mapper, os, addAction, delAction, prefix) { Suffix = suffix; }
public bool Build(string lbl, T value, List <T> origins, ListExt.Mapper <T, string> mapper, Action <SelectState <T> > onSelected = null, AddAction addAction = null, DeleteAction delAction = null) { return(Build(new BuildCallback( lbl, value, origins, mapper, onSelected, addAction, delAction ))); }
public void MiddlewareEffectsShouldCompound() { MiddlewareDelegate <int> addOneMiddleware = _ => { return(dispatcher => action => { if (action is AddAction) { var addAction = (AddAction)action; var newAction = new AddAction() { amount = addAction.amount + 1 }; dispatcher.Invoke(newAction); return newAction as IAction; } else { dispatcher.Invoke(action); return action as IAction; } }); }; MiddlewareDelegate <int> doubleMiddleware = _ => { return(dispatcher => action => { if (action is AddAction) { var addAction = (AddAction)action; var newAction = new AddAction() { amount = addAction.amount * 2 }; dispatcher.Invoke(newAction); return newAction as IAction; } else { dispatcher.Invoke(action); return action as IAction; } }); }; MiddlewareDelegate <int> logMiddleware = _ => { return(dispatcher => action => { Debug.Log(JsonUtility.ToJson(action)); dispatcher.Invoke(action); return action; }); }; var store = new SimpleStore(0, addOneMiddleware, doubleMiddleware, logMiddleware); Assert.AreEqual(0, store.GetState()); store.Dispatch(new CountAction()); Assert.AreEqual(1, store.GetState()); // AddAction +5 would be modified as +1 then x2, therefore ultimately become AddAction +12 store.Dispatch(new AddAction() { amount = 5 }); Assert.AreEqual(13, store.GetState()); // These middlewares only target AddActions store.Dispatch(new UnrecognizedAction()); Assert.AreEqual(13, store.GetState()); }