Example #1
0
 public void OnEvent(AdaptivityLevelChangedEventArgs arg)
 {
     if (!m_WorkflowService.isRunning)
     {
         return;
     }
     CalculateSpacing(m_WorkflowService.currentWorkflowData.steps);
 }
 public void OnEvent(AdaptivityLevelChangedEventArgs arg)
 {
     if (!m_WorkflowService.isRunning)
     {
         return;
     }
     foreach (SceneItemData data in m_WorkflowService.currentWorkflowData.steps[m_WorkflowService.currentDataStep].items)
     {
         ISceneItem item = m_ItemRegistry.GetItemById(data.id);
         item.itemTransform.gameObject.SetActive((item.levelable.level & (1 << m_AdaptivityService.level)) != 0);
     }
 }
 public void OnEvent(AdaptivityLevelChangedEventArgs arg)
 {
     m_DisposalService.Dispose(m_CurrentWorkflowData.steps[currentDataStep].id);
     m_StepTriggerFactory.Create(m_CurrentWorkflowData.steps[currentDataStep]);
 }
Example #4
0
 void handle_AdaptivityLevelChanged(object sender, AdaptivityLevelChangedEventArgs e)
 {
     throw new NotImplementedException();
 }