public void SetState(AdapterRollerShutterState state, params IHardwareParameter[] parameters) { if (state == AdapterRollerShutterState.Stop) { StopCalledCount++; } if (state == AdapterRollerShutterState.MoveUp) { StartMoveUpCalledCount++; } if (state == AdapterRollerShutterState.MoveDown) { StartMoveDownCalledCount++; } }
public Task SetState(AdapterRollerShutterState state, params IHardwareParameter[] parameters) { if (state == AdapterRollerShutterState.Stop) { StopCalledCount++; } if (state == AdapterRollerShutterState.MoveUp) { StartMoveUpCalledCount++; } if (state == AdapterRollerShutterState.MoveDown) { StartMoveDownCalledCount++; } return(Task.FromResult(0)); }
public void SetState(AdapterRollerShutterState state, params IHardwareParameter[] parameters) { if (state == AdapterRollerShutterState.MoveUp) { StopAndWait(); _directionOutput.Write(BinaryState.Low); Start(); } else if (state == AdapterRollerShutterState.MoveDown) { StopAndWait(); _directionOutput.Write(BinaryState.High); Start(); } else { _powerOutput.Write(BinaryState.Low); // Ensure that the direction relay is not wasting energy. _directionOutput.Write(BinaryState.Low); } }