Example #1
0
 public override void AssignActorReferences(Actor newActor)
 {
     base.AssignActorReferences(newActor);
     _health         = GetBehaviour <Actor_Health>();
     _enemyAnimation = GetBehaviour <Actor_EnemyAnimation>();
     _navigation     = GetBehaviour <Actor_Navigation>();
 }
Example #2
0
    public override void AssignActorReferences(Actor newActor)
    {
        base.AssignActorReferences(newActor);

        _hitbox.hitEvent.AddListener(HitReceived);

        _health = GetBehaviour <Actor_Health>();
    }
 public override void AssignActorReferences(Actor newActor)
 {
     base.AssignActorReferences(newActor);
     _enemy      = GetBehaviour <Actor_Enemy>();
     _navigation = GetBehaviour <Actor_Navigation>();
     _health     = GetBehaviour <Actor_Health>();
     _hitbox.hitEvent.AddListener(GetHit);
 }
Example #4
0
 public override void AssignActorReferences(Actor newActor)
 {
     base.AssignActorReferences(newActor);
     _health = GetBehaviour <Actor_Health>();
 }