public void NotifyTrunPlayer(int liftTime) { Actor_DDZTurnPlayer_Ntt trunMessgae = new Actor_DDZTurnPlayer_Ntt() { LeftTime = liftTime, OperateId = opIndex, RoomId = roomBehaiorCpt.parent.RoomId, State = gameStatus, }; roomBehaiorCpt.BroadcastAll(trunMessgae); }
/// <summary> /// 玩家轮循广播 /// </summary> /// <param name="resp"></param> public async void DDZTurnPlayer_Ntt(Actor_DDZTurnPlayer_Ntt resp) { //剩余时间 DDZGameConfigComponent.Instance.ActiveOpTime = resp.LeftTime; //判断当前游戏状态 if (resp.State == (int)DDZ_GameState.CallScore) { Log.Debug("游戏状态:抢地主"); int realSeatID = DDZGameHelper.ChangeSeat(resp.OperateId); if (realSeatID == 0) { this.DDZCallScorePlugin.Show(resp.LeftTime); } //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.OperateId; } else if (resp.State == (int)DDZ_GameState.DaPai) { Log.Debug("游戏状态:出牌"); int realSeatID = DDZGameHelper.ChangeSeat(resp.OperateId); //清除之前出牌界面 this.DDZOutCardPlugin.ClearByIndex(realSeatID); if (realSeatID == 0) { //弹出交互操作BAR this.DDZInteractivePlugin.Show(resp.LeftTime); } //高亮显示头像 DDZGameConfigComponent.Instance.ActiveChairId = resp.OperateId; //隐藏操作提示 this.DDZOpTipPlugin.HideByIndex(realSeatID); //检测连续两个都是不出,则清屏 await Task.Delay(200); this.DDZOpTipPlugin.CheckClearALL(realSeatID); } else if (resp.State == (int)DDZ_GameState.JieSuan) { Log.Debug("游戏状态:结算"); } }