Example #1
0
    // Update is called once per frame
    void Update()
    {
        ClickDebug();
        if (playing)
        {
            if (team == 1)
            {
                if (!turnQueue.active && turnQueue.Count > 0)
                {
                    thisTurn = turnQueue.Pop();
                    thisTurn.Item1.Run();
                    Debug.Log("this turn: Team " + (thisTurn.Item1.TeamID) + " " + thisTurn.Item1.Position);
                    if (isMulti && thisTurn.Item1.GetType() == typeof(MPlayer))
                    {
                        Client.Instance.Send("CHR|" + thisTurn.Item2);
                    }
                    turnQueue.active = true;
                }
                else if (thisTurn != null && thisTurn.Item1.State == Actor.TurnState.INACTIVE)
                {
                    if (thisTurn.Item1.Health > 0)
                    {
                        turnQueue.Add(thisTurn.Item1, thisTurn.Item2);
                    }
                    turnQueue.active = false;
                }
            }
            worldpos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            cellpos  = grid.WorldToCell(worldpos);
            Actor hover = actors.SingleOrDefault(x => x.Position == cellpos && x.Health > 0);
            if (hover != null)
            {
                ShowProfile(true, hover);
            }
            else
            {
                ShowProfile(false);
            }
        }

        if (!isDebug)
        {
            int Group1 = 0;
            int Group2 = 0;
            foreach (var iActor in actors)
            {
                if (iActor.Health > 0)
                {
                    if (iActor.TeamID == 1)
                    {
                        Group1++;
                    }
                    else
                    {
                        Group2++;
                    }
                }
            }
            if (Group1 == 0 || Group2 == 0)
            {
                playing = false;
                winPanel.SetActive(true);
                if (isMulti)
                {
                    winPanel.GetComponentInChildren <Text>().text = (Group2 == 0 ? teamName[0] : teamName[1]) + " Win";
                }
                else
                {
                    winPanel.GetComponentInChildren <Text>().text = (Group2 == 0 ? "Blue" : "Red") + " Win";
                }
            }
        }

        ActorUpdate?.Invoke();
    }
 private void OnActorUpdate(ActorUpdate payload, Action onCompleteCallback)
 {
     ProcessActorCommand(payload.Actor.Id, payload, onCompleteCallback);
 }