public void TransState(ActorStateType tStateType, params object[] param) { if (CurState == null) { return; } if (tStateType == CurState.StateType) { return; } else { ActorGameState mState = null; if (mStateMachineDic.TryGetValue(tStateType, out mState)) { List <ActorStateType> shieldList = null; if (mTransShieldDic.TryGetValue(CurState.StateType, out shieldList)) { if (shieldList.Contains(tStateType)) { return; } } CurState.Exit(); CurState = mState; CurState.Enter(this, param); } } }
public void ChangeHighlightState(ActorStateType stateType) { if (this.m_playButtonHighlightState != null) { this.m_playButtonHighlightState.ChangeState(stateType); } }
public bool CheckActorState(ActorStateType type) { bool flag; m_ActorStates.TryGetValue(type, out flag); return(flag); }
private void BuildStateMap() { IEnumerator enumerator = base.transform.GetEnumerator(); try { while (enumerator.MoveNext()) { Transform current = (Transform)enumerator.Current; ActorState component = current.gameObject.GetComponent <ActorState>(); if (component != null) { ActorStateType stateType = component.m_StateType; if (stateType != ActorStateType.NONE) { List <ActorState> list; if (!this.m_actorStateMap.TryGetValue(stateType, out list)) { list = new List <ActorState>(); this.m_actorStateMap.Add(stateType, list); } list.Add(component); } } } } finally { IDisposable disposable = enumerator as IDisposable; if (disposable == null) { } disposable.Dispose(); } }
/// <summary> /// 改变状态机 /// </summary> /// <param name="stateType"></param> /// <param name="param"></param> public void TransState(ActorStateType stateType) { if (_curState == null) { return; } if (_curState.StateType == stateType) { return; } else { ActorState _state; if (_actorStateDic.TryGetValue(stateType, out _state)) { _curState.Exit(); _curState = _state; _curState.Enter(this); _stateType = _curState.StateType; } } }
protected override void OnOut(PegUIElement.InteractionState oldState) { if (this.m_highlight != null) { ActorStateType stateType = !this.m_isHighlighted ? ActorStateType.HIGHLIGHT_OFF : ActorStateType.HIGHLIGHT_PRIMARY_ACTIVE; this.m_highlight.ChangeState(stateType); } }
public void ActivateHighlight(bool highlightOn) { if (this.m_highlight != null) { this.m_isHighlighted = highlightOn; ActorStateType stateType = !this.m_isHighlighted ? ActorStateType.HIGHLIGHT_OFF : ActorStateType.HIGHLIGHT_PRIMARY_ACTIVE; this.m_highlight.ChangeState(stateType); } }
protected override void OnOver(PegUIElement.InteractionState oldState) { SoundManager.Get().LoadAndPlay("Small_Mouseover"); if (this.m_highlight != null) { ActorStateType stateType = !this.m_isHighlighted ? ActorStateType.HIGHLIGHT_MOUSE_OVER : ActorStateType.HIGHLIGHT_PRIMARY_MOUSE_OVER; this.m_highlight.ChangeState(stateType); } }
public void SetHighlightState(ActorStateType stateType) { if (this.m_highlightState == null) { this.m_highlightState = base.gameObject.transform.parent.GetComponentInChildren <HighlightState>(); } if (this.m_highlightState != null) { this.m_highlightState.ChangeState(stateType); } }
public bool ChangeState_NewState(ActorStateType stateType) { if (this.m_HighlightState == null) { return(false); } ActorStateType activeStateType = this.m_activeStateType; this.m_activeStateType = stateType; if ((activeStateType != ActorStateType.NONE) && (activeStateType != stateType)) { return(this.m_HighlightState.ChangeState(stateType)); } return(true); }
public void SetActor(Actor actor, CollectionManagerDisplay.ViewMode type = 0) { if ((this.m_actor != null) && (this.m_actor.transform.parent == base.transform)) { this.m_actor.Hide(); } this.m_visualType = type; this.m_actor = actor; this.UpdateCardCount(); if (this.m_actor != null) { GameUtils.SetParent((Component)actor, (Component)this, false); ActorStateType activeStateType = this.m_actor.GetActorStateMgr().GetActiveStateType(); this.ShowNewItemCallout(activeStateType == ActorStateType.CARD_RECENTLY_ACQUIRED); } }
private static bool TryGetActorStateData( ActorStateTable stateTable, ActorStateType type, string key, bool expectedResult, out ActorStateData data) { data = null; bool actualResult = stateTable.TryGetValue(type, key, out data); FailTestIf(expectedResult != actualResult, "TryGetValue({0}, {1}): expected={2} actual={3}", type, key, expectedResult, actualResult); return(actualResult); }
public static void Stop(ObjectData objData, ActorStateType stateType) { if (stateType == ActorStateType.Hurt) { } else if (stateType == ActorStateType.SkillCustom) { } else if (stateType == ActorStateType.SkillDefault) { var attackData = objData.GetData <ActorAttackData>(); attackData.defaultAttack.SetActive(false); } else if (stateType == ActorStateType.Jump) { } else if (stateType == ActorStateType.Move) { } }
public bool ChangeState_LegacyState(ActorStateType stateType) { List <ActorState> list = null; this.m_actorStateMap.TryGetValue(stateType, out list); ActorStateType activeStateType = this.m_activeStateType; this.m_activeStateType = stateType; if (activeStateType != ActorStateType.NONE) { List <ActorState> list2; if (this.m_actorStateMap.TryGetValue(activeStateType, out list2)) { foreach (ActorState state in list2) { state.Stop(list); } } } else if ((stateType != ActorStateType.NONE) && (this.m_ObjectContainer != null)) { this.m_ObjectContainer.SetActive(true); } if (stateType == ActorStateType.NONE) { if ((activeStateType != ActorStateType.NONE) && (this.m_ObjectContainer != null)) { this.m_ObjectContainer.SetActive(false); } return(true); } if (list == null) { return(false); } foreach (ActorState state2 in list) { state2.Play(); } return(true); }
protected override void OnOver(PegUIElement.InteractionState oldState) { if (!this.ShouldIgnoreAllInput()) { EntityDef entityDef = this.m_actor.GetEntityDef(); if (entityDef != null) { KeywordHelpPanelManager.Get().UpdateKeywordHelpForCollectionManager(entityDef, this.m_actor, this.m_cmRow > 0); } SoundManager.Get().LoadAndPlay("collection_manager_card_mouse_over", base.gameObject); if (this.IsInCollection()) { ActorStateType stateType = ActorStateType.CARD_MOUSE_OVER; if (this.CheckCardSeen()) { stateType = ActorStateType.CARD_RECENTLY_ACQUIRED_MOUSE_OVER; } this.m_actor.SetActorState(stateType); } } }
public bool ChangeState(ActorStateType stateType) { object[] objArray1 = new object[] { stateType }; return(base.method_11 <bool>("ChangeState", objArray1)); }
public bool ChangeState(ActorStateType stateType) { return(this.ChangeState_NewState(stateType) || this.ChangeState_LegacyState(stateType)); }
public void Show() { this.m_shown = true; base.SetEnabled(true); base.GetComponent <Collider>().enabled = true; if (this.m_actor != null) { bool show = false; if (this.m_visualType == CollectionManagerDisplay.ViewMode.CARDS) { string cardId = this.m_actor.GetEntityDef().GetCardId(); CardFlair cardFlair = this.m_actor.GetCardFlair(); show = CollectionManagerDisplay.Get().ShouldShowNewCardGlow(cardId, cardFlair); if (!show) { CollectionManager.Get().MarkAllInstancesAsSeen(cardId, cardFlair); } } else if ((this.m_visualType != CollectionManagerDisplay.ViewMode.HERO_SKINS) && (this.m_visualType == CollectionManagerDisplay.ViewMode.CARD_BACKS)) { } this.ShowNewItemCallout(show); this.m_actor.Show(); ActorStateType stateType = !show ? ActorStateType.CARD_IDLE : ActorStateType.CARD_RECENTLY_ACQUIRED; this.m_actor.SetActorState(stateType); Renderer[] componentsInChildren = this.m_actor.gameObject.GetComponentsInChildren <Renderer>(); if (componentsInChildren != null) { foreach (Renderer renderer in componentsInChildren) { renderer.shadowCastingMode = ShadowCastingMode.Off; } } EntityDef entityDef = this.m_actor.GetEntityDef(); if (entityDef != null) { string tag = "FakeShadow"; string str3 = "FakeShadowUnique"; GameObject obj2 = SceneUtils.FindChildByTag(this.m_actor.gameObject, tag); GameObject obj3 = SceneUtils.FindChildByTag(this.m_actor.gameObject, str3); if (CollectionManager.Get().IsCardInCollection(entityDef.GetCardId(), this.m_actor.GetCardFlair())) { if (entityDef.IsElite()) { if (obj2 != null) { obj2.GetComponent <Renderer>().enabled = false; } if (obj3 != null) { obj3.GetComponent <Renderer>().enabled = true; } } else { if (obj2 != null) { obj2.GetComponent <Renderer>().enabled = true; } if (obj3 != null) { obj3.GetComponent <Renderer>().enabled = false; } } } else { if (obj2 != null) { obj2.GetComponent <Renderer>().enabled = false; } if (obj3 != null) { obj3.GetComponent <Renderer>().enabled = false; } } } } }
internal static ActorStateDataWrapper CreateActorStateDataWrapperForDelete(ActorStateType type, string key) { return(ActorStateDataWrapper.CreateForDelete(type, key)); }
private IEnumerator ChangeHighlightStateWhenReady(ActorStateType stateType) { return(new < ChangeHighlightStateWhenReady > c__Iterator2B { stateType = stateType, <$> stateType = stateType, <> f__this = this });
public void OnChangeState(ActorStateType stateType) { object[] objArray1 = new object[] { stateType }; base.method_8("OnChangeState", objArray1); }
internal ReplicationUnit(long sequenceNumber, ActorStateType stateType) { this.SequenceNumber = sequenceNumber; this.StateType = stateType; this.ActorStateDataWrapperList = new List <ActorStateDataWrapper>(); }
private void OnChangeState(ActorStateType stateType) { this.m_stateMgr.ChangeState(stateType); }
public void SetActorState(ActorStateType type, bool flag) { m_ActorStates[type] = flag; }
public void ChangeHighlightState(ActorStateType stateType) { object[] objArray1 = new object[] { stateType }; base.method_8("ChangeHighlightState", objArray1); }
public bool ChangeState(ActorStateType stateType) { if (stateType == this.m_CurrentState) { return(true); } this.m_PreviousState = this.m_CurrentState; this.m_CurrentState = stateType; if (stateType == ActorStateType.NONE) { this.m_RenderPlane.GetComponent <Renderer>().enabled = false; this.m_VisibilityState = false; return(true); } if ((stateType == ActorStateType.CARD_IDLE) || (stateType == ActorStateType.HIGHLIGHT_OFF)) { if (this.m_FSM == null) { this.m_RenderPlane.GetComponent <Renderer>().enabled = false; this.m_VisibilityState = false; return(true); } this.m_DeathTransition = this.m_PreviousState.ToString(); this.SendDataToPlaymaker(); this.SendPlaymakerDeathEvent(); return(true); } foreach (HighlightRenderState state in this.m_HighlightStates) { if (state.m_StateType == stateType) { if ((state.m_Material != null) && (this.m_Material != null)) { this.m_Material.CopyPropertiesFromMaterial(state.m_Material); this.m_RenderPlane.GetComponent <Renderer>().sharedMaterial = this.m_Material; this.m_RenderPlane.GetComponent <Renderer>().sharedMaterial.SetFloat("_Seed", this.m_seed); bool flag = this.RenderSilouette(); if (stateType == ActorStateType.CARD_HISTORY) { base.transform.localPosition = this.m_HistoryTranslation; } else { base.transform.localPosition = Vector3.zero; } if (this.m_FSM == null) { if (!this.m_Hide) { this.m_RenderPlane.GetComponent <Renderer>().enabled = true; } this.m_VisibilityState = true; return(flag); } this.m_BirthTransition = stateType.ToString(); this.m_SecondBirthTransition = this.m_PreviousState.ToString(); this.m_IdleTransition = this.m_BirthTransition; this.SendDataToPlaymaker(); this.SendPlaymakerBirthEvent(); return(flag); } this.m_RenderPlane.GetComponent <Renderer>().enabled = false; this.m_VisibilityState = false; return(true); } } if (this.m_highlightType == HighlightStateType.CARD) { this.m_CurrentState = ActorStateType.CARD_IDLE; } else if (this.m_highlightType == HighlightStateType.HIGHLIGHT) { this.m_CurrentState = ActorStateType.HIGHLIGHT_OFF; } this.m_DeathTransition = this.m_PreviousState.ToString(); this.SendDataToPlaymaker(); this.SendPlaymakerDeathEvent(); this.m_RenderPlane.GetComponent <Renderer>().enabled = false; this.m_VisibilityState = false; return(false); }
public abstract void TryTransState(ActorStateType tStateType);
public override void TryTransState(ActorStateType tStateType) { }
public void SetButtonState(ActorStateType stateType) { object[] objArray1 = new object[] { stateType }; base.method_8("SetButtonState", objArray1); }