public void Update() { if (m_currentActorState == null) { Start(); } // Set animator m_currentActorState.Update(); m_animator.SetBool("air", !m_rigidBody.onGround); m_animator.SetLayerWeight(1, (m_rigidBody.onGround && m_fallFrame == -1 ? 0.0f : 1.0f)); }
public void Update() { CurrentState.Update(); }