void HandleActorRemoved(object o, ActorRemovedArgs args) { UpdatePositions (); }
void HandleActorRemoved(object o, ActorRemovedArgs args) { UpdatePositions (); }
void HandleActorRemoved(object o, ActorRemovedArgs args) { UpdatePositions (); }
void HandleActorRemoved(object o, ActorRemovedArgs args) { UpdatePositions (); }