public void EndGuildleve(bool wasCompleted)
        {
            if (isEnded)
            {
                return;
            }
            isEnded = true;

            completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;

            if (wasCompleted)
            {
                foreach (Actor a in GetPlayerMembers())
                {
                    Player player = (Player)a;
                    player.MarkGuildleve(guildleveId, true, true);
                    player.PlayAnimation(0x02000002, true);
                    player.ChangeMusic(81);
                    player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
                    player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
                }
            }

            foreach (Actor a in GetNpcMembers())
            {
                Npc npc = (Npc)a;
                npc.Despawn();
                RemoveMember(a);
            }

            guildleveWork.startTime = 0;
            guildleveWork.signal    = -1;
            ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);

            propertyBuilder.AddProperty("guildleveWork.signal");
            propertyBuilder.NewTarget("guildleveWork/start");
            propertyBuilder.AddProperty("guildleveWork.startTime");
            SendPacketsToPlayers(propertyBuilder.Done());

            if (wasCompleted)
            {
                Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
                AddMember(aetheryteNode);

                foreach (Actor a in GetPlayerMembers())
                {
                    Player player = (Player)a;
                    player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
                    player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
                }
            }
        }