public override void Serialize(IDataWriter writer) { writer.WriteShort(((short)(m_orientations.Count))); int orientationsIndex; for (orientationsIndex = 0; (orientationsIndex < m_orientations.Count); orientationsIndex = (orientationsIndex + 1)) { ActorOrientation objectToSend = m_orientations[orientationsIndex]; objectToSend.Serialize(writer); } }
public override void Serialize(IDataWriter writer) { m_orientation.Serialize(writer); }
public override void Serialize(ICustomDataOutput writer) { m_orientation.Serialize(writer); }