public void Detach(IActor actor) { if (HandleHasDestroyed(actor.Handle)) { return; } ActorInternals.Node_Detach(GetPointerFromObj(actor)); }
public string GetName(IActor handle) { if (HandleHasDestroyed(handle.Handle)) { return(string.Empty); } return(ActorInternals.Node_GetName(GetPointerFromObj(handle))); }
public void Destroy(IActor handle) { if (HandleHasDestroyed(handle.Handle)) { return; } ActorInternals.Node_Destroy(GetPointerFromObj(handle)); }
public bool IsEnabled(IActor src) { if (HandleHasDestroyed(src.Handle)) { return(false); } return(ActorInternals.Node_IsEnabled(GetPointerFromObj(src))); }
public bool HasComponent(IActor actor, Type type) { if (HandleHasDestroyed(actor.Handle)) { return(false); } return(ActorInternals.Node_HasComponent(GetPointerFromObj(actor), GetHashCodeFromType(type))); }
public void RemoveComponent(IActor actor, Type type) { if (HandleHasDestroyed(actor.Handle)) { return; } ActorInternals.Node_RemoveComponent(GetPointerFromObj(actor), GetHashCodeFromType(type)); }
public int GetId(IActor src) { if (HandleHasDestroyed(src.Handle)) { return(-1); } return((int)ActorInternals.Node_GetID(GetPointerFromObj(src))); }
public void SetName(IActor handle, string value) { if (HandleHasDestroyed(handle.Handle)) { return; } ActorInternals.Node_SetName(GetPointerFromObj(handle), value); }
public void SetEnabled(IActor src, bool value) { if (HandleHasDestroyed(src.Handle)) { return; } ActorInternals.Node_SetEnabled(GetPointerFromObj(src), value); }
public IReadOnlyList <IActor> GetChildren(IActor handle) { if (HandleHasDestroyed(handle.Handle)) { return(Constants.EmptyActorList); } Handler list = ActorInternals.Node_GetChildren(GetPointerFromObj(handle)); return(new InternalList <IActor>(list, ListGetterCallback)); }
public IActor Clone(IActor actor) { if (HandleHasDestroyed(actor.Handle)) { return(null); } Handler handler = ActorInternals.Node_Clone(GetPointerFromObj(actor)); return(Wrap(handler)); }
public IComponent GetComponent(IActor actor, Type type) { if (HandleHasDestroyed(actor.Handle)) { return(null); } IntPtr componentPtr = ActorInternals.Node_GetComponent(GetPointerFromObj(actor), GetHashCodeFromType(type)); return((RootDriver.ComponentDriver as ComponentDriver).ListGetterCallback(componentPtr)); }
public void RemoveChild(IActor src, IActor handle) { if (HandleHasDestroyed(src.Handle) || HandleHasDestroyed(handle.Handle)) { return; } ActorInternals.Node_RemoveChild( GetPointerFromObj(src), GetPointerFromObj(handle) ); }
public IReadOnlyList <IComponent> GetAllComponents(IActor actor) { if (HandleHasDestroyed(actor.Handle)) { return(Constants.EmptyComponentList); } Handler handler = ActorInternals.Node_GetAllComponents(GetPointerFromObj(actor)); return(new InternalList <IComponent>(handler, (RootDriver.ComponentDriver as ComponentDriver).ListGetterCallback)); }
public IComponent CreateComponent(IActor actor, Type type) { if (HandleHasDestroyed(actor.Handle)) { return(null); } IntPtr componentPtr = ActorInternals.Node_CreateComponent(GetPointerFromObj(actor), GetHashCodeFromType(type)); return(TryBindReferenceHolder(componentPtr, (handle) => RootDriver.ComponentDriver.Wrap(type, handle))); }
public void SetParent(IActor actor, IActor target) { if (actor is null) { return; } ActorInternals.Node_SetParent( GetPointerFromObj(actor), GetPointerFromObj(target) ); }
public IReadOnlyList <IActor> GetActors(IWorld world) { if (HandleHasDestroyed(world.Handle)) { return(Constants.EmptyActorList); } // Urho3D Scene inherits Node Type Handler handler = ActorInternals.Node_GetChildren(GetPointerFromObj(world)); return(new InternalList <IActor>(handler, (RootDriver.ActorDriver as ActorDriver).ListGetterCallback)); }
public IActor GetParent(IActor actor) { if (HandleHasDestroyed(actor.Handle)) { return(null); } IntPtr ptr = ActorInternals.Node_GetParent(GetPointerFromObj(actor)); if (ptr.Equals(IntPtr.Zero)) { return(null); } return(TryBindReferenceHolder(ptr, Wrap)); }
public IWorld GetWorld(IActor actor) { if (HandleHasDestroyed(actor.Handle)) { return(null); } IntPtr handler = ActorInternals.Node_GetScene(GetPointerFromObj(actor)); if (handler.Equals(IntPtr.Zero)) { return(null); } return(TryBindReferenceHolder(handler, (RootDriver.WorldDriver as WorldDriver).Wrap)); }