Example #1
0
 private void ShowMessage(ActorInstance actor, string text, Color color, string name = "")
 {
     if (actor != null)
     {
         actor.ChatBubble(text, color);
         name = name.Length > 0 ? name : actor.Info.Name;
     }
     // TODO there's a bug that it sends an error if it's the first message upon login (before opening chat)
     ChatlogUI.Instance.AddMessage(name, text, color);
     InGameMainMenuUI.Instance.SetLastChatMessage(name + ": \"" + text + "\"", color);
 }