/// <summary> /// Shortcut to get a description from a typeName. Used by the AddItemHelpMenu. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public string GetHelpDescription(string typeName) { string result = null; if (typeName != null) { ActorHelp actorHelp = Help.GetActorHelp(typeName); if (actorHelp != null) { result = actorHelp.description; } } return(result); } // end of GetHelpDescription()
// c'tor public UIGrid2DProgrammedBotElement(ParamBlob blob, ActorHelp actorHelp, int exampleIndex) { this.actorHelp = actorHelp; this.exampleIndex = exampleIndex; // blob this.width = blob.width; this.height = blob.height; this.edgeSize = blob.edgeSize; this.selectedColor = blob.selectedColor.ToVector4(); this.unselectedColor = blob.unselectedColor.ToVector4(); this.baseColor = unselectedColor; this.Font = blob.Font; this.textColor = blob.textColor; this.useDropShadow = blob.useDropShadow; this.invertDropShadow = blob.invertDropShadow; this.dropShadowColor = blob.dropShadowColor; this.justify = blob.justify; }
} // end of Update() /// <summary> /// What happens if the user chooses one of the pre-programmed options. /// </summary> private void Select() { if (parent.parent != null) { // Call the OnSelect() method on the pie menu. This will cause it to go through // its normal process of creating and adding the new actor to the scene. parent.parent.OnSelect(null, null); // Now, need to get the brain of the bot we just added and // stuff it full of code. Yumm, stuffed bot brains... if (shared.actor != null) { // Got brain? Brain brain = shared.actor.Brain; ActorHelp help = shared.actorHelp; if (help.programs != null && help.programs.Count > 0) { ExampleProgram program = help.programs[shared.examplesGrid.SelectionIndex.Y]; for (int page = 0; page < program.pages.Count; page++) { Task task = (Task)brain.tasks[page]; for (int r = 0; r < program.pages[page].reflexes.Length; r++) { ReflexData clip = program.pages[page].reflexes[r]; Reflex reflex = new Reflex(task); task.AddReflex(reflex); reflex.Paste(clip); } } } } Instrumentation.IncrementCounter(Instrumentation.CounterId.AddItemHelpCardInsertExample); } parent.Deactivate(); } // end of Select()
protected override void Run(Session session, G2S_UserOnline message) { try { if (MatchRoomComponent.Ins.JudgeUserIsGameIn(message.UserId, message.SessionActorId)) { Game.Scene.GetComponent <MatchRoomComponent>().PlayerOnLine(message.UserId, message.SessionActorId);//通知其他玩家 用户上线 } else { ActorHelp.SendeActor(message.SessionActorId, new Actor_BeingInGame() { IsGameBeing = false }); //通知客户端 用户不在游戏中 } } catch (Exception e) { Log.Error(e); throw; } }