// Use this for initialization void Start() { _actorEmployee = GetComponent <ActorEmployee>(); _employeeManager = EmployeeManager.Instance; }
public ConcreteState(ActorEmployee baseActorEmployee) { BaseActorEmployee = baseActorEmployee; }
public IdleState(ActorEmployee baseActorEmployee) : base(baseActorEmployee) { }
public WaitingState(ActorEmployee baseActorEmployee) : base(baseActorEmployee) { }
public SearchingState(ActorEmployee baseActorEmployee) : base(baseActorEmployee) { }
public bool AssignProjectToEmployee(Project project, ActorEmployee actorEmployee) { actorEmployee.AssignProject(project); return(true); }