public void RemoveStatusEffect(ActorEffect statusEffect, bool deferUpdates) { statusEffect.OnExpire(); if (statusEffect.effectType == EffectType.BUFF || statusEffect.effectType == EffectType.DEBUFF) { buffEffects.Remove((StatBonusBuffEffect)statusEffect); } else { statusEffects.Remove(statusEffect); if (GetStatusEffect(statusEffect.effectType) == null) { actorTags.Remove(statusEffect.StatusTag); } } if (!deferUpdates) { Data.UpdateActorData(); } }