Example #1
0
 public void OnActorDead(ActorController actor, ActorController killer)
 {
     if (actor == null)
     {
         return;
     }
     if (actor.ActorType == ActorController.EActorType.EPlayer)
     {
         if (actor.FactionType == ActorController.EFactionType.EBlue)
         {
             this.AddActorCombatLog(actor);
         }
         this.OnPlayerDead(actor);
     }
     else if (actor.ActorType == ActorController.EActorType.EPet)
     {
         if (actor.FactionType == ActorController.EFactionType.EBlue)
         {
             this.AddActorCombatLog(actor);
         }
         this.OnPetDead(actor);
     }
     else
     {
         this.OnMonsterDead(actor);
     }
     if (this.KillActorEvent != null && killer != null)
     {
         this.KillActorEvent(killer.GetName(), actor.GetName(), actor.FactionType == ActorController.EFactionType.EBlue);
     }
 }