void Start() { // clear any input from previous screens Input.ResetInputAxes(); // make sure the progress throbber from the // board list is cleared State.TaskDone("GetBoardList"); // cache instance references gridManager = GameObject.FindGameObjectWithTag("GridManager").GetComponentInChildren <ActorGridManager>(); audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); trinketManager = GameObject.FindGameObjectWithTag("TrinketManager").GetComponentInChildren <ActorTrinketManager>(); // find the GUI objects flowerSelectorObject = GameObject.Find(flowerSelector).GetComponentInChildren <RectTransform>(); flowerSelectorImage = GameObject.Find(flowerSelector).GetComponentInChildren <Image>(); dialogPanelText = GameObject.Find(dialogPanel).GetComponentInChildren <Text>(); blueSelectTransform = GameObject.Find(blueSelectButton).GetComponentInChildren <RectTransform>(); redSelectTransform = GameObject.Find(redSelectButton).GetComponentInChildren <RectTransform>(); yellowSelectTransform = GameObject.Find(yellowSelectButton).GetComponentInChildren <RectTransform>(); boardNameField = GameObject.Find(boardNameInput).GetComponentInChildren <InputField>(); saveBoardTextObject = GameObject.Find(saveBoardText).GetComponentInChildren <Text>(); ratioTextObject = GameObject.Find(ratioText).GetComponentInChildren <Text>(); gemsRemainingTextObject = GameObject.Find(gemsRemaining).GetComponentInChildren <Text>(); foundTrinketTextObject = GameObject.Find(foundTrinketText).GetComponentInChildren <Text>(); trinketImageObject = GameObject.Find(trinketImage).GetComponentInChildren <Image>(); // reset the board ResetBoard(); }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); State.gameBoardMine = true; Language.TranslateScreen(); Debug.LogFormat("Current State Gameboard Category:{0}", State.gameBoardCategory); switch (State.gameBoardCategory) { case GameBoardCategory.campaign: beginnerToggle.isOn = true; break; case GameBoardCategory.mine: myToggle.isOn = true; break; case GameBoardCategory.newest: newToggle.isOn = true; break; case GameBoardCategory.popular: popularToggle.isOn = true; break; } YardListUpdate(true); }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); Language.TranslateScreen(); State.gameState = GameState.credits; }
void Awake() { if (singleton == null) { DontDestroyOnLoad(gameObject); singleton = this; maxMusicVolume = State.GetMusicVolume(); maxSoundEffectVolume = State.GetSoundEffectsVolume(); #if UNITY_ANDROID && !UNITY_EDITOR AndroidNativeAudio.makePool(3); #endif // cache reference to music source and sound effects sources GameObject[] effects = GameObject.FindGameObjectsWithTag("SoundEffectSource"); foreach (GameObject e in effects) { SoundEffectSources.Add(e.GetComponentInChildren <AudioSource>()); } // start loading sounds StartCoroutine("LoadSounds"); } else if (singleton != this) { Destroy(gameObject); } }
public void ClickSounds(bool enabled) { PlayButtonClick(); ActorAudioManager audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.SetMusicOn(!enabled); audioManager.SetSoundsOn(!enabled); }
public void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); GameObject.Find("MusicVolumeSlider").GetComponent <Slider>().value = State.GetMusicVolume(); GameObject.Find("EffectsVolumeSlider").GetComponent <Slider>().value = State.GetSoundEffectsVolume(); Language.TranslateScreen(); State.gameState = GameState.settings; }
// Use this for initialization void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); Language.TranslateScreen(); State.gameState = GameState.chapters; StartCoroutine("ShowBeginnerBoards"); go = GameObject.FindGameObjectWithTag(StoryTextTag); if (go) { StoryText = go.GetComponentInChildren <Text>(); } SetFontSize(PlayerPrefs.HasKey(PreferredFontSizeKey) ? PlayerPrefs.GetInt(PreferredFontSizeKey) : defaultFontSize); }
private void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); // only show voting button when the board is not mine ActorGameManager.ShowGroup(voteForBoardButton, !State.gameBoardMine); // update sub-panels based on activity UpdateSubPanels(); // only show the social buttons when the player is age 15 or older ActorGameManager.ShowGroup(twitterButton, State.GetAgeFifteenOrOlder()); ActorGameManager.ShowGroup(facebookButton, State.GetAgeFifteenOrOlder()); Language.TranslateScreen(); // set board name GameObject.Find(boardNameText).GetComponent <Text>().text = State.GetBoardDisplayName(); // cache board number boardNumber = State.GetBoardNumber(); }
// Use this for initialization void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); LoadingText = LoadingImage.GetComponent <Text>(); VersionText = GameObject.FindGameObjectWithTag("VersionText").GetComponentInChildren <Text>(); TrackedBundleVersionInfo currentRunningVersion = new TrackedBundleVersion().current; Debug.LogWarningFormat("***CURRENT VERSION: {0}", currentRunningVersion.ToString()); VersionText.text = "Version " + currentRunningVersion.ToString(); // show the age verification if age not set yet if (!State.AgeKeySet()) { ShowAgeVerification(); } else { ageSet = true; languageSet = true; } }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); chapterManager = GameObject.FindGameObjectWithTag("ChapterListManager").GetComponentInChildren <ActorChapterListManager>(); }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); audioManager.playScreenLoaded(); }
void Start() { audioManager = GameObject.FindGameObjectWithTag("AudioManager").GetComponentInChildren <ActorAudioManager>(); UpdateGemCountDisplay(); }