public void GetCreationTime_ArgumentNull() { var mockFileSystem = new MockFileSystem(); var realFileSystem = new FileSystem(); Func <IFileSystem, FileSystemType, FileInfoBase, DateTime> execute = (fs, _, file) => fs.File.GetCreationTime(null); Actor.CustomResultComparer <DateTime> ignoreComparison = (_, __) => { }; execute.OnFileSystemsWithParameter(realFileSystem, mockFileSystem, null, null, null, ignoreComparison); }
public void WriteWithEncodingAndAppendAllLinesWithDifferentEncoding_ThenReadAllLinesWithEncoding(Encoding encoding) { var faker = new Bogus.Faker("ko"); var linesToWrite = new List <string> { faker.Lorem.Lines(20, Environment.NewLine), faker.Lorem.Lines(20, Environment.NewLine) }; var linesToAppend = new List <string> { faker.Random.Words(344), faker.Lorem.Lines(20, Environment.NewLine) }; var subFolder = Guid.NewGuid().ToString("N", CultureInfo.InvariantCulture); Func <IFileSystem, FileSystemType, FileInfoBase> prepare = (system, type) => { var tempPath = system.Path.Combine(_fileSystemFixture.BaseDirectory, subFolder); var tempDirectory2 = system.Directory.CreateDirectory(tempPath); _output.WriteLine("Temporary Directory {0} ({1})", tempDirectory2.FullName, type); var realFilePath = system.Path.Combine(tempDirectory2.FullName, "willbecreated.txt"); var result = system.FileInfo.FromFileName(realFilePath); return(result); }; var mockFileSystem = new MockFileSystem(); var realFileSystem = new FileSystem(); var realFile = prepare(realFileSystem, FileSystemType.Real); var mockFile = prepare(mockFileSystem, FileSystemType.Mock); Func <IFileSystem, FileSystemType, FileInfoBase, string[]> execute = (fs, fst, file) => { fs.File.WriteAllLines(file.FullName, linesToWrite, encoding); fs.File.AppendAllLines(file.FullName, linesToAppend, Encoding.UTF7); var l = fs.File.ReadAllLines(file.FullName, encoding); return(l); }; Actor.CustomResultComparer <string[]> comparer = (r, m) => { if (r == null) { m.Should().BeNull(); } else { m.Should().ContainInOrder(r, "the content in the mock file system should be the same as in the real file system"); } }; execute.OnFileSystemsWithParameter(realFileSystem, mockFileSystem, realFile, mockFile, null, comparer, _output); }
public void WriteWithEncodingAndAppendAllLinesWithDifferentEncoding2_ThenReadAllLinesWithEncoding() { var subFolder = Guid.NewGuid().ToString("N", CultureInfo.InvariantCulture); Func <IFileSystem, FileSystemType, FileInfoBase> prepare = (system, type) => { var tempPath = system.Path.Combine(_fileSystemFixture.BaseDirectory, subFolder); var tempDirectory2 = system.Directory.CreateDirectory(tempPath); _output.WriteLine("Temporary Directory {0} ({1})", tempDirectory2.FullName, type); var realFilePath = system.Path.Combine(tempDirectory2.FullName, "willbecreated.txt"); var result = system.FileInfo.FromFileName(realFilePath); return(result); }; var mockFileSystem = new MockFileSystem(); var realFileSystem = new FileSystem(); var realFile = prepare(realFileSystem, FileSystemType.Real); var mockFile = prepare(mockFileSystem, FileSystemType.Mock); Func <IFileSystem, FileSystemType, FileInfoBase, byte[]> execute = (fs, fst, file) => { fs.File.WriteAllText(file.FullName, "Demo text content"); fs.File.AppendAllText(file.FullName, " some text", Encoding.Unicode); var b = fs.File.ReadAllBytes(file.FullName); return(b); }; Actor.CustomResultComparer <byte[]> comparer = (r, m) => { if (r == null) { m.Should().BeNull(); } else { m.Should().ContainInOrder(r, "the content in the mock file system should be the same as in the real file system"); } }; execute.OnFileSystemsWithParameter(realFileSystem, mockFileSystem, realFile, mockFile, null, comparer, _output); }
public void GetCreationTime_FileDoesExist() { var subFolder = Guid.NewGuid().ToString("N", CultureInfo.InvariantCulture); Func <IFileSystem, FileInfoBase> prepare = system => { var tempPath = system.Path.Combine(_fileSystemFixture.BaseDirectory, subFolder); var tempDirectory2 = system.Directory.CreateDirectory(tempPath); _output.WriteLine("Temporary Directory {0}", tempDirectory2.FullName); var realFilePath = tempPath + "\\mustexist.txt"; var result = system.FileInfo.FromFileName(realFilePath); system.File.AppendAllText(result.FullName, "foo"); return(result); }; var mockFileSystem = new MockFileSystem(); var realFileSystem = new FileSystem(); var realFile = prepare(realFileSystem); var mockFile = prepare(mockFileSystem); Func <IFileSystem, FileSystemType, FileInfoBase, DateTime> execute = (fs, _, file) => fs.File.GetCreationTime(file.FullName); Actor.CustomResultComparer <DateTime> ignoreComparison = (_, __) => { }; execute.OnFileSystemsWithParameter(realFileSystem, mockFileSystem, realFile, mockFile, null, ignoreComparison); }