void AnimateTerrain(ActivityScore score) { _transition.SetActive(true); _eventTrigger.OnTransitionAreaShown = () => OnActivityTransitionVisible(score); var animator = _root.GetComponent <Animator>(); animator.SetTrigger(Constants.AnimatorEvents.ActivityTransitionAnimation); }
private async Task UpdateInDatabase(WaterfallStepContext stepContext, ActivityScore score) { var answerState = await AnswersStateAccessor.GetAsync(stepContext.Context, () => null) ?? new AnswerState(); var todaysAnswers = answerState.Questions.FirstOrDefault(a => a.Day == DateProvider.CurrentDateForBot.Date) ?? new QuestionsData(); UpdateActivityHandler(score, todaysAnswers); await AnswersStateAccessor.SetAsync(stepContext.Context, answerState); }
public Activity CreateActivity(MissionScore score, ActivityScore activityScore) { if (activityScore == null) { return(CreateStartActivity(score)); } var difficulty = CalculateActivityDifficulty(activityScore.NextActivity, activityScore.ActivityResult, activityScore.P); return(Instantiate(activityScore.NextActivity, _groupFactory.GetGroup1(), difficulty)); }
public override int GetHashCode() { unchecked { int result = base.GetHashCode(); result = (result * 397) ^ ActivityScore.GetHashCode(); result = (result * 397) ^ CumulativeStepCount; result = (result * 397) ^ DataCount; result = (result * 397) ^ Duration.GetHashCode(); return(result); } }
void TurnOnLights(ActivityScore score) { if (_evaluationLights == null) { return; } foreach (var light in _evaluationLights) { light.TurnOnLight(score); } }
public void ChangeProgress(ActivityScore newScore) { if (newScore.ActivityResult.ActivityType != _currentlyShownType) { _currentlyShownType = newScore.ActivityResult.ActivityType; } var renderer = PrepareSprites(_currentlyShownType); StartCoroutine(AnimateProgress(renderer, _currentlyShownScore, newScore.NewMissionScore.Value)); _currentlyShownScore = newScore.NewMissionScore.Value; }
public void TurnOnLight(ActivityScore score) { _blink = false; switch (score.P) { case P.Detoriated: _renderer.sprite = BadSprite; break; default: _renderer.sprite = GoodSprite; break; } }
public void Enable(ActivityScore score) { if (_enabled) { TurnOnLights(score); return; } _enabled = true; var camera = GameObject.FindObjectOfType <CameraMovement>(); var evaluationPosition = _manager.EvaluationMark.position; _ressi.Movement.MoveToPosition(evaluationPosition, OnRessiAtEvaluationPosition); camera.SetTargetX(evaluationPosition.x, targetReached: () => AnimateTerrain(score)); }
public void FinishActivity(ActivityScore score, Action onComplete) { _skeletonAnimation.Skeleton.FlipX = false; AnimationWithSound animation; var onCompleteSubscription = new AnimationEventSubscriptions { OnComplete = onComplete }; switch (score.P) { case P.Detoriated: animation = Parameters.WorseEvaluation; break; default: animation = Parameters.BestEvaluation; break; } PlayTransientAnimation(animation, onCompleteSubscription); }
protected override void UpdateActivityHandler(ActivityScore score, QuestionsData todaysAnswers) { todaysAnswers.FoodScore = score; }
public void FinishActivity(ActivityScore score, Action onAnimationComplete = null) { PauseTouchInput(); Animator.FinishActivity(score, ResumeTouchAfterAnimation(onAnimationComplete)); }
void UpdateProgressbar(ActivityScore score) { _progressbar.ChangeProgress(score); }
bool ShouldShowActivityTransition(ActivityScore score) { return(score.NextActivity != score.ActivityResult.ActivityType); }
void OnActivityTransitionVisible(ActivityScore score) { TurnOnLights(score); _ressi.FinishActivity(score); }
protected abstract void UpdateActivityHandler(ActivityScore isPositiveAnswer, QuestionsData todaysAnswers);