public virtual bool CheckTimeState() { ActivityPhase.TimeState timeState; if (this._owner.timeState == Activity.TimeState.Going) { if (this.StartTime > 0 && this.CloseTime > 0) { DateTime dateTime = Utility.ToUtcTime2Local((long)CRoleInfo.GetCurrentUTCTime()); DateTime dateTime2 = Utility.SecondsToDateTime(dateTime.get_Year(), dateTime.get_Month(), dateTime.get_Day(), this.StartTime); this._secondSpan = (int)(dateTime - dateTime2).get_TotalSeconds(); if (this._secondSpan < 0) { this._secondSpan = -this._secondSpan; timeState = ActivityPhase.TimeState.NotStart; } else { DateTime dateTime3 = Utility.SecondsToDateTime(dateTime.get_Year(), dateTime.get_Month(), dateTime.get_Day(), this.CloseTime); this._secondSpan = (int)(dateTime - dateTime3).get_TotalSeconds(); if (this._secondSpan < 0) { this._secondSpan = -this._secondSpan; timeState = ActivityPhase.TimeState.Started; } else { timeState = ActivityPhase.TimeState.Closed; } } } else { this._secondSpan = 0; timeState = ActivityPhase.TimeState.Started; } } else if (this._owner.timeState == Activity.TimeState.ForeShow || this._owner.timeState == Activity.TimeState.InHiding) { timeState = ActivityPhase.TimeState.NotStart; } else { timeState = ActivityPhase.TimeState.Closed; } if (timeState != this._timeState) { this._timeState = timeState; if (this.OnTimeStateChange != null) { this.OnTimeStateChange(this); } return(true); } return(false); }
public ActivityPhase(Activity owner) { this._owner = owner; this._timeState = ActivityPhase.TimeState.NotStart; this._secondSpan = 0; this._marked = false; this._rewardStore = null; this._rewardCount = 0; this._extraRewardStore = null; this._extraRewardCount = 0; }